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Love the game. Had a lot of fun with my playthrough and I'm excited to see where it goes from here. The general direction is great, and I'm a huge fan of how easy this is to mod.
It's interesting that this is focused solely as a solo game. I think there's potential for a co-op or even GM'd version of it. I could see a mode where I, as a GM, roll a dice per enemy and then assign the dice to them like you do as an Engraved.
One thing I would like to see is the game being a bit more printer-friendly. Printing it on standard letter paper left a lot of white space. I thought about printing 2-pages per page, but that would mess up the size of the cards. It'd be nice if there were letter/A4 versions of the item cards and realms.
I also would be interested in rules for resolving out-of-combat challenges. I could see this as a specific realm rule thing, so I think the potential is already there, but it might be nice to have some standards for how that could work in the base rules.
Also worth noting that the spear seems very strong. I was able to complete the Grim Peak realm and only took 1 damage once. That might also be because there weren't many ranged enemies, so it might just be a thing where enemy variety could help, though.
Excited to see more! Definitely keeping an eye on the Kickstarter.
I really enjoyed that! I just defeated the Ruined King and wanted to jot down some of my initial thoughts. Right off the bat, I am interested in how it would play with different weapons; I went in with the Spear and Erupting Flame, which made some fights rather easy (ranged damage!) but really hampered my ability to move away from creatures that tried to gang up on me. I didn't end up dying, but I got close a couple times. Definitely considering re-starting with a Scythe and Strider's Boots or something, just to see how it affects the vibe.
I had some questions about rules that I just made my best judgements for (I may have missed where you said things):
Those were the areas that were unclear. But on the whole, I had a wonderful time; in particular, when I finally decided to go to Graven Keep and I realized that, because I had collected a bunch of Lore earlier, I got to skip two fights? That was delightful! That felt very much like I was being rewarded for my exploration. I am very much looking forward to seeing what larger and more complex realms look like. I really like having both Lore and specific items that can act as keys, effectively, for letting you access other items and areas; it feels like it opens up a lot of space to play in. On the Grim Coast it's easy to visit every area and do almost every thing, but in a larger place I could see areas that you could access with sufficient Lore, or with an item dropped by a hard boss, or by going along a path with several fights, all rewarding different approaches to gameplay.