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Gila RPGs

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A member registered Sep 25, 2018 · View creator page →

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1. That's correct, sounds like there was too much damage to survive!

2. You can choose the mode after the enemies have moved. You don't choose until you need to roll for your stuff. 

Oh, good catch! Thomas is the one in the 4th cell. I accidentally used his name in both places. The person is in the first cell is Roy, the lone survivor from the caravan ambush.

Email me at gilarpgs@gmail.com and I'll get that sorted!

I can send you a link to the resources! Just email me at gilarpgs@gmail.com

You definitely can!

WYRM community · Created a new topic Questions?

If you have any questions or ideas about the game, leave them here!

Review blog by birdmilk

WYRM community · Created a new topic Reviews & Articles

I'll update this thread as reviews and articles about WYRM come in!

Sounds really cool!

What if you did something where you have a big list of features including: materials, sizes, and complexities, and each had a score (e.g +1, -2, +3, etc.). 

And then there could be two ways to build. People choose the intended Tier, and choose a combination of features that that add up to that value. Or they just choose the features they want and that determines the Tier.

I think you might find it difficult to set established Tier values for some of those things as you are right now, with small being 1 for example. Because a small super nimble golem made of indestructible metal is going to be higher Tier, even if it is small.

Just a thought! I'm excited to see what you come up with.

I made a design commentary video going over the game and the design decisions behind it!

Thanks for picking up the game!

Generally speaking, those things just don't happen. Classes should be encouraged to stick to their actions. 

If you really wanted to do it, you could have the Bard roll Hunt or something similar, and just say doing so deals 1 harm. I would discourage this though, as it is sort of counter to the intended asymmetry of the classes. 

Yes, correct! I'll make sure to make it clearer when I put out the first update.

Yes it is the final version of it!

Points as in increase the attribute scores by spending points on them. So spend two points to increase STR to 2, for example.

I love the idea of getting some faction play into the game! Plus another region would mean I could play without knowing all the secrets ahead of time lol

That's correct! It's the updated and "finalized" version of the GILA rules. 

WYRM Jam community · Created a new topic Brainstorming

If you want to brainstorm ideas, bounce them off fellow jammers, feel free to do it here!

You can also join the Gila RPGs discord for more discussions on WYRM design work.

Sure! Send me an email at gilarpgs@gmail.com as a reminder and I'll get that to you.

I'm so glad to hear you enjoyed Slayers!

Glad it works, enjoy!

Seems to work just fine on multiple devices on my end. What browser or device are you using?

1. PCs set those scores during character creation. Usually they stay with 1 in each, and then have a certain number of points to increase them. 

2. Enemies are activated during the GMs Turn. They don't roll, though. They just activate their abilities. 

Hope that helps!

A new video highlighting three things to love about Dragon Slayers!

Thank you!

Thanks!

Thank you so much for the review!

Thank you for the kind words!

The book is half letter, or digest. So 5.5" wide by 8.5" tall.

NOVA New Dawn/2e will be a separate purchase.

A new written review from Tabletop Bookshelf!

https://tabletopbookshelf.com/blogs/tabletop-solo-rpg-reviews/read-reviewed-rune

It wasn't designed for solo play, so you would need to make a lot of changes in order to make it work. 

Thank you so much for sharing this! Those pictures are incredible 😍 

What a killer last move!

Send me an email at gilarpgs@gmail.com and I'll get that to you!

The format for a page is A5, not half letter. 

Yes, you keep your Lore score for a realm if you leave it unfinished and return later

Thanks for the kind words!

My advice would be give them whatever makes sense for hardened criminals to have access to. Anything beyond that they need to acquire and can take on stress to do so. 

Glad to hear you had fun with it!