So glad you like them!
Gila RPGs
Creator of
Recent community posts
Hi there!
1. The assumption is 1, but folks can make them especially powerful if they want.
2. They are mostly flavor. They just indicate that the PC should be doing a particular thing when describing their turn so that they act in a way that works with how the gun works. But no mechanical obligation!
3. Good eye! That difference is intentional, because LIGHT does not have a GM Turn. Since their is now GM Turn, the enemies need more opportunities to be reactive, and so LIGHT has success bands that cause a lot of enemy activity.
Glad you're enjoying it and looking forward to seeing what you come up with!
Hi! If a Spark runs out of fuel, they have two options. One, they can grab some fuel that drops, like you mentioned. Two, they can continue to do things in combat that aren't Powers by doing any actions that could be resolved by rolling their Attributes! Lift up a heavy rock and throw it with Sun for example.