1. That's correct, sounds like there was too much damage to survive!
2. You can choose the mode after the enemies have moved. You don't choose until you need to roll for your stuff.
Sounds really cool!
What if you did something where you have a big list of features including: materials, sizes, and complexities, and each had a score (e.g +1, -2, +3, etc.).
And then there could be two ways to build. People choose the intended Tier, and choose a combination of features that that add up to that value. Or they just choose the features they want and that determines the Tier.
I think you might find it difficult to set established Tier values for some of those things as you are right now, with small being 1 for example. Because a small super nimble golem made of indestructible metal is going to be higher Tier, even if it is small.
Just a thought! I'm excited to see what you come up with.
Thanks for picking up the game!
Generally speaking, those things just don't happen. Classes should be encouraged to stick to their actions.
If you really wanted to do it, you could have the Bard roll Hunt or something similar, and just say doing so deals 1 harm. I would discourage this though, as it is sort of counter to the intended asymmetry of the classes.
If you want to brainstorm ideas, bounce them off fellow jammers, feel free to do it here!
You can also join the Gila RPGs discord for more discussions on WYRM design work.
A new written review from Tabletop Bookshelf!
https://tabletopbookshelf.com/blogs/tabletop-solo-rpg-reviews/read-reviewed-rune