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Gila RPGs

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A member registered Sep 25, 2018 · View creator page →

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Sounds really cool!

What if you did something where you have a big list of features including: materials, sizes, and complexities, and each had a score (e.g +1, -2, +3, etc.). 

And then there could be two ways to build. People choose the intended Tier, and choose a combination of features that that add up to that value. Or they just choose the features they want and that determines the Tier.

I think you might find it difficult to set established Tier values for some of those things as you are right now, with small being 1 for example. Because a small super nimble golem made of indestructible metal is going to be higher Tier, even if it is small.

Just a thought! I'm excited to see what you come up with.

I made a design commentary video going over the game and the design decisions behind it!

Thanks for picking up the game!

Generally speaking, those things just don't happen. Classes should be encouraged to stick to their actions. 

If you really wanted to do it, you could have the Bard roll Hunt or something similar, and just say doing so deals 1 harm. I would discourage this though, as it is sort of counter to the intended asymmetry of the classes. 

Yes, correct! I'll make sure to make it clearer when I put out the first update.

Yes it is the final version of it!

Points as in increase the attribute scores by spending points on them. So spend two points to increase STR to 2, for example.

I love the idea of getting some faction play into the game! Plus another region would mean I could play without knowing all the secrets ahead of time lol

That's correct! It's the updated and "finalized" version of the GILA rules. 

WYRM Jam community · Created a new topic Brainstorming

If you want to brainstorm ideas, bounce them off fellow jammers, feel free to do it here!

You can also join the Gila RPGs discord for more discussions on WYRM design work.

Sure! Send me an email at gilarpgs@gmail.com as a reminder and I'll get that to you.

I'm so glad to hear you enjoyed Slayers!

Glad it works, enjoy!

Seems to work just fine on multiple devices on my end. What browser or device are you using?

1. PCs set those scores during character creation. Usually they stay with 1 in each, and then have a certain number of points to increase them. 

2. Enemies are activated during the GMs Turn. They don't roll, though. They just activate their abilities. 

Hope that helps!

A new video highlighting three things to love about Dragon Slayers!

Thank you!

Thanks!

Thank you so much for the review!

Thank you for the kind words!

The book is half letter, or digest. So 5.5" wide by 8.5" tall.

NOVA New Dawn/2e will be a separate purchase.

A new written review from Tabletop Bookshelf!

https://tabletopbookshelf.com/blogs/tabletop-solo-rpg-reviews/read-reviewed-rune

It wasn't designed for solo play, so you would need to make a lot of changes in order to make it work. 

Thank you so much for sharing this! Those pictures are incredible 😍 

What a killer last move!

Send me an email at gilarpgs@gmail.com and I'll get that to you!

The format for a page is A5, not half letter. 

Yes, you keep your Lore score for a realm if you leave it unfinished and return later

Thanks for the kind words!

My advice would be give them whatever makes sense for hardened criminals to have access to. Anything beyond that they need to acquire and can take on stress to do so. 

Glad to hear you had fun with it!

You can do both actions. Point actions usually have some cost or interaction with the realm clock. So while you can do everything, that might not always be the best play. 

The clock movement happens after movement. So if you filled in the clock after moving, the time of day shifts. 

Block affects total harm.  

Yes. 

Spells are permanent. 

Hope that helps!

No problem, hope you like it

You are understanding correctly, and that is what I intended when I designed the game. The one thing to keep in mind is that the players will need room in their Bag to carry the dead Freelancer's stuff. So if they don't have room, they either can't take things with them, or will need to drop some of their own loot to make room.

Thank you so much!

LOOT community · Posted in Solo?

Hi! The game isn't intentionally designed for solo play, so you might have some difficulty. You would need to come up with a set of rules for activating enemies in combat, and an oracle system for handling outside of combat. 

I would be happy to send you a PDF key for free! Feel free to email me gilarpgs@gmail.com and I'll take care of you.