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Bug Report Sticky

A topic by MythAtelier created Jun 07, 2022 Views: 243 Replies: 16
Viewing posts 1 to 5
Developer (1 edit)

This is a thread where you can report in any crashes, glitch or other bugs you have run into while playing the game. It would help us immensely if you could take a screenshot of the bug in question and let us know what you were doing before the bug occurred. We will do our best to patch these in future updates :)

Hi, I've encountered a bug where the game appears to softlock at the start of battle. I was three or four battles into a new run, upon starting a battle the music would play and the glowing terrain animation was active, but it didn't prompt me for commands and all I could do was pause the game. I closed and relaunched the executable and I was able to continue my save and enter a new battle as normal. Doesn't appear to be run-ending. Thanks!

Developer

Thanks for reporting in this bug! We will look into this and see if we can patch it :)

It's not game-breaking, but it feels very much like a bug.  When selecting the target for the paladin's Cover ability, it's offset by one (as in, I have to click on the Fighter to cover the Rogue, or on the Rogue to cover the Caster).  It's easy to compensate for, but it's definitely odd.

Also, if the Rogue is first on the turn order (might also apply to the others, but haven't checked yet), free actions (changing class, using an Instant ability) end the turn. 

Developer(+1)

Thanks for reporting these in! We'll add these to the tracker for the next version update :)

(+1)

Quick update, just confirmed that the second bug reported applies to other characters too (I changed class with the Caster and it ended the turn).

(+1)

Sorry, found another bug!  I used the Caster ability that pushes the 3rd zone boss to the back of the turn order, and the damage I inflicted on them was enough to trigger a message to the effect of "I...am always...alone..." which I assume would have led to a summon.  Unfortunately, the game softlocked.

Developer

Don't apologize for reporting in bugs :) Were you able to reload the fight after closing the game or does it consistently soft lock at this point?

Oh, yeah, after I quit out and went back in to Continue, it took me to the choice screen for the fight immediately preceding the boss.  The boss fight went differently afterwards so I didn't have a chance to repeat it as a test, though.

Developer(+1)

Cool, that's good to know! Appreciate you reporting these in :)

(1 edit) (+1)

Found another bug!  I used the Gunslinger ability that puts a bomb on an enemy which then deals damage to every other enemy when it dies, and when it died, it wiped out the entire wave, bringing in the next wave.  However, as you can see, the timeline is...far too crowded for the three enemies on screen, and this does manifest in giving them extra turns.  Kind of a huge difficulty spike, though I did manage to tough it out.

Update: I think they're actually layered on top of each other?  I killed the robot, but it was still there and its lifebar was a different value.  Maybe it triggered two waves at once?  Hard to say for sure.

Related bug: I just tried using the Bomb skill again, which wiped out the remains of the wave, but then crashed the game.

Developer(+1)

Ok, I think I know what is going on there. Apologies for the issues the game is causing. Thanks for sending through the screenshot!

Developer

Nice find! So usually when a wave comes in we give it a bit of an initiative boost so that they are able to get some turns in before the player does their thing. I think the UI didn't clean itself up properly after you cleared the prior wave with Party Surprise (because it's trigger can happen in between turns, any source of damage is enough to set it off) which might have resulted in this scenario. Will note this for the next patch :)

(+1)

Thanks much! I'm glad it's got a non-inscrutable cause.

(+1)

Oh, wait, okay, after another test, I am pretty sure I understand what's going on.  Unsure why the Bomb skill triggers it like this, but what it looks like to me is that it's sending the next two waves at the same time.  They're just layered on top of each other.  Some extra testing would not be unwarranted, but I definitely saw this happen at least once.

Developer(+1)

Thanks for confirming the conditions!