I'm adventuring around with Warden Uulraig and I forget if I set the biodynamic cell I gave him to auto-collect liquids. He slotted it into his vibro blade, but I can't retrieve it to check. Is there any workaround? I'm aware of the Clever Girl mod, but I'm not sure how to install it since I don't have this game on Steam and the Github is only showing source code.
demonborntwice
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Oh, wait, okay, after another test, I am pretty sure I understand what's going on. Unsure why the Bomb skill triggers it like this, but what it looks like to me is that it's sending the next two waves at the same time. They're just layered on top of each other. Some extra testing would not be unwarranted, but I definitely saw this happen at least once.
Found another bug! I used the Gunslinger ability that puts a bomb on an enemy which then deals damage to every other enemy when it dies, and when it died, it wiped out the entire wave, bringing in the next wave. However, as you can see, the timeline is...far too crowded for the three enemies on screen, and this does manifest in giving them extra turns. Kind of a huge difficulty spike, though I did manage to tough it out.
Update: I think they're actually layered on top of each other? I killed the robot, but it was still there and its lifebar was a different value. Maybe it triggered two waves at once? Hard to say for sure.

Sorry, found another bug! I used the Caster ability that pushes the 3rd zone boss to the back of the turn order, and the damage I inflicted on them was enough to trigger a message to the effect of "I...am always...alone..." which I assume would have led to a summon. Unfortunately, the game softlocked.
It's not game-breaking, but it feels very much like a bug. When selecting the target for the paladin's Cover ability, it's offset by one (as in, I have to click on the Fighter to cover the Rogue, or on the Rogue to cover the Caster). It's easy to compensate for, but it's definitely odd.
Also, if the Rogue is first on the turn order (might also apply to the others, but haven't checked yet), free actions (changing class, using an Instant ability) end the turn.
