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Found another bug!  I used the Gunslinger ability that puts a bomb on an enemy which then deals damage to every other enemy when it dies, and when it died, it wiped out the entire wave, bringing in the next wave.  However, as you can see, the timeline is...far too crowded for the three enemies on screen, and this does manifest in giving them extra turns.  Kind of a huge difficulty spike, though I did manage to tough it out.

Update: I think they're actually layered on top of each other?  I killed the robot, but it was still there and its lifebar was a different value.  Maybe it triggered two waves at once?  Hard to say for sure.

Related bug: I just tried using the Bomb skill again, which wiped out the remains of the wave, but then crashed the game.

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Ok, I think I know what is going on there. Apologies for the issues the game is causing. Thanks for sending through the screenshot!

Nice find! So usually when a wave comes in we give it a bit of an initiative boost so that they are able to get some turns in before the player does their thing. I think the UI didn't clean itself up properly after you cleared the prior wave with Party Surprise (because it's trigger can happen in between turns, any source of damage is enough to set it off) which might have resulted in this scenario. Will note this for the next patch :)

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Thanks much! I'm glad it's got a non-inscrutable cause.

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Oh, wait, okay, after another test, I am pretty sure I understand what's going on.  Unsure why the Bomb skill triggers it like this, but what it looks like to me is that it's sending the next two waves at the same time.  They're just layered on top of each other.  Some extra testing would not be unwarranted, but I definitely saw this happen at least once.

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Thanks for confirming the conditions!