I'm making an HTML5 game. The game has a lot of files and loads around 220 images. Until recently, it worked, but now 4 of the images fail to load (their .complete flag is 'true' but .onload() never triggers, and an exception triggers when trying to draw, which indicates that the loading failed).
So I changed the program so it detects the images that fail to load and retries to load them. The images still don't load.
Any idea what's happening ?