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Linux release

A topic by ironguide created 23 days ago Views: 126 Replies: 4
Viewing posts 1 to 3
(Edited 1 time) (+1)

Short and to the point, I just wanted to thank the creator(s) for making a linux release of this game.  I only had a minor issue with launching on archlinux, had to set TERM=xterm, which was/is a mono-related issue.

Great game so far!  Love the DRM free.  I will tell my friends.

Typed from my GPD Win running linux (so you know that means love),

Mike


PS) Celeste should be on GOG!

(+1)

For me on Debian Testing, the linux release was flawless, started up with no problem and recognized my iBuffalo SNES-controller, I did not even have to remap any buttons! And it even recognizes it if I plug it in after I've started the game. This is a superb linux release, and I thank you very much for it. 

I bought it on Itch even though I have to pay an extra 25% VAT, to support the developer (more money goes to you right, compared to say Steam?) and I am very happy I did, the game is just awesome, perfect controls, well thought trough dialogue and presentation and story. Touching! I played the PICO-8 version a while ago, and I am happy you could release it as a "real" game, and that it is so great.

And yeah, perfect linux support for me at least.

The PICO-8 Celeste is a real game too! ;-)

(+1)

Sure, but this game really brings the mechanics toghether nicely and frames it in an excellent story. I finished the game (i.e. main story) with >1000 deaths and about 60 strawberries, it was awesome :D

Glad it worked out well for you all! :) Due to our Engine (C# and XNA) it was fairly straight forward to get running as there are some really nice ports (FNA and MonoGame along with Mono for the C#).