Big update with the following:
- menu buttons now use game font
- Keys A/D now rotate view
- UI graphics slightly altered
- smooth camera motion now added
- blood hits screen when monsters attack you
- Top Left UI now shows bones when a monster is killed
- New Monster: Skeleton. appears after 6+ bones!
- general output light is now brighter LightGrey instead of Grey
- lighting brightened and toned down
- Key i now activates inhabit mode
- Key o now activates overhead mode
- Escape Key goes back to menu
- inhabit mode tidied up a bit
- bone graphics modified
- monster info shortened
- rotate buttons added to bottom right of screen
- new icon graphics fitting with style
- monster movement tweaked
- gribmax has 30% chance of giving you health when killed
- new trapdoor animation and models making things much easier to see
- new tree models and tree textures
- new inhabit icons at bottom right giving movement and fight
- new rotate icons at bottom right
- new keyboard controls for inhabit arrows, qweasd.
- bugfixes to new tile routines
- corrected inhabit to an from normal errors
- level jump codes added
- some food has higher probabilty of being poisoned
- crates, barrels, rocks, plant, cross added
- new tiles added
- tile colors modified
- sound trap and get-to internal tile triggers added
- dressings now have a height value
- new menu graphics
- trapdoors now open when the key is collected
- pink knight now moves properly
- monsters now move properly
- monsters now display blood scratches when hit
- 4th fluid shader added
- New Map view added with icon and keyboard M to activate