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BloodCrypt now at V1.05

A topic by AdamStrange created Mar 25, 2018 Views: 212 Replies: 2
Viewing posts 1 to 3

BloodCrypt Itch.io page


Big update with the following:

  • menu buttons now use game font
  • Keys A/D now rotate view
  • UI graphics slightly altered
  • smooth camera motion now added
  • blood hits screen when monsters attack you
  • Top Left UI now shows bones when a monster is killed
  • New Monster: Skeleton. appears after 6+ bones!
  • general output light is now brighter LightGrey instead of Grey
  • lighting brightened and toned down
  • Key i now activates inhabit mode
  • Key o now activates overhead mode
  • Escape Key goes back to menu
  • inhabit mode tidied up a bit
  • bone graphics modified
  • monster info shortened
  • rotate buttons added to bottom right of screen
  • new icon graphics fitting with style
  • monster movement tweaked
  • gribmax has 30% chance of giving you health when killed
  • new trapdoor animation and models making things much easier to see
  • new tree models and tree textures
  • new inhabit icons at bottom right giving movement and fight
  • new rotate icons at bottom right
  • new keyboard controls for inhabit arrows, qweasd.
  • bugfixes to new tile routines
  • corrected inhabit to an from normal errors
  • level jump codes added
  • some food has higher probabilty of being poisoned
  • crates, barrels, rocks, plant, cross  added
  • new tiles added
  • tile colors modified
  • sound trap and get-to internal tile triggers added
  • dressings now have a height value
  • new menu graphics
  • trapdoors now open when the key is collected
  • pink knight now moves properly
  • monsters now move properly
  • monsters now display blood scratches when hit
  • 4th fluid shader added
  • New Map view added with icon and keyboard M to activate
Admin

Nice updates, I bumped you back up to the top of the fresh games section on the homepage.

(1 edit)

Thank you loads for that. The whole RogueTable project has been on the go for quite a while. this is the first game to really start to push the engine and will be in active development for a while. One thing I really want to tackle is sound. Plus making sure there is a great game underneath everything. I will continue working on Blood crypt.