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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

General gameplay feedback

A topic by WalrusWilram created Apr 22, 2022 Views: 239 Replies: 2
Viewing posts 1 to 3

I've only played for about 30mins, and I already love it! I've never been so impressed by even just an options menu! The attention to detail and reactivity in all the games menus are, dare I say... Juicy?

My biggest complaint is that I wish there were a little less monsters, or there were safe rooms where I can take a little break. As it is the constant onslaught of weak enemies swarming me just makes the game tiring to play. And so even though I enjoy the game I can't see myself playing for more than 30mins a day.

Maybe you break the map up into regions and after you kill a certain number of enemies they stop spawning in that region(Or maybe that's already the case and I just didn't notice), or you make the monster's AI less proactive and only attack if you approach them?


I appreciate the feedback! Actually, for the next update I am experimenting with monster aggro radius as you suggested. They will wander around independently, and become more likely to walk in your direction the closer you get. I'm considering making them bigger and stronger now because you will fight fewer of them at a time. Glad to head you like the game so far, and ty for the compliments ^^

The idea with the regions is actually really cool. It would open possibilities of dungeons or mini games where you have to fight through waves of monsters