The first thing i want to say without any details about the game is about possible copyright problems. The game is very much inspired by Roblox tower defense games but it's only in looks. Functionality and animations are much different. I am very much inexperienced in this copyright system so any help is appreciated.
The game is made 100% solo by me, and i have one playtester. The reason why i wanted to release a tower defense game in this style is because i was so captivated by the idea that you can control a character in a 3D setting and place towers to fight. However, i found flaws in every single one of these that could be fixed in my way. I could have made the game in the Roblox engine but i didn't because of 2 reasons. Reason 1 is that it would take WAY to long to learn a new engine, and i wanted to continue from an engine i already know. Why? Simply i don't have enough time to finish the game before University. Reason 2 is that i won't be paid anything if the game was in any margin successful because Roblox is greedy.
Anyway here are some pictures i saved from many points in the development. You will definitely see similarities.
The Game functionality for Chapter 1 is simple.
You have a set of towers to place. Some specialize in tanking stuns from enemies, some can freeze enemies in special ways with stacking potential, some can apply a critical damage buff that stays on a target, some specialize in crowd control, Some specialize in generating money, etc.
There are towers with various roles that you will have to figure out to fit into your gameplay.
However, relying completely on towers won't be of much use. That's why you will have a set of 2 abilities of your choosing, currently there are only adrenaline shot and ground support.
Mixing these two things will ensure your success, especially on harder difficulties.
That's where the gameplay is at the moment. So any thoughts if i should continue development or stop completely?