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Tower defense game - Inspired by various roblox tower defense games

A topic by gernermale created Apr 19, 2022 Views: 756 Replies: 4
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The first thing i want to say without any details about the game is about possible copyright problems. The game is very much inspired by Roblox tower defense games but it's only in looks. Functionality and animations are much different. I am very much inexperienced in this copyright system so any help is appreciated.

The game is made 100% solo by me,  and i have one playtester. The reason why i wanted to release a tower defense game in this style is because i was so captivated by the idea that you can control a character in a 3D setting and place towers to fight. However, i found flaws in every single one of these that could be fixed in my way. I could have made the game in the Roblox engine but i didn't because of 2 reasons. Reason 1 is that it would take WAY to long to learn a new engine, and i wanted to continue from an engine i already know. Why? Simply i don't have enough time to finish the game before University.                                                                                                                                                          Reason 2 is that i won't be paid anything if the game was in any margin successful because Roblox is greedy.

Anyway here are some pictures i saved from many points in the development. You will definitely see similarities.





The Game functionality for Chapter 1 is simple. 

You have a set of towers to place. Some specialize in tanking stuns from enemies, some can freeze enemies in special ways with stacking potential, some can apply a critical damage buff that stays on a target, some specialize in crowd control, Some specialize in generating money, etc.

There are towers with various roles that you will have to figure out to fit into your gameplay.

However, relying completely on towers won't be of much use. That's why you will have a set of 2 abilities of your choosing, currently there are only adrenaline shot and ground support.

Mixing these two things will ensure your success, especially on harder difficulties.

That's where the gameplay is at the moment. So any thoughts if i should continue development or stop completely?

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Continue to develop this game and you have at least 1 player :P

 I enjoyed my fair share of Roblox tower defense games but I do not think you have a copyright issue at hand here. 

I must ask though are those your own assets that you are authorized to use? If so all is well. If not, change them later to not have licensing issues. I think a tower defense game of this type is missing from the Steam store and people would probably play it -if marketed to a relevant audience. Good luck!

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The only thing i didn't make can be found on this website https://assetstore.unity.com/packages/3d/props/guns/low-poly-weapons-vol-1-15198...



Free low poly weapons vol.1. It's very good for what it is and has some variety, but everything else is pretty much mine. That shouldn't be a problem with the game getting copyrighted i think. Also, there is some music on youtube i found for the game because i can't make music no matter how much i try. But it's most likely not gonna be released with music, because i won't be able to pay anything if something happens and i don't wanna risk it. There are also some free assets made by unity when it came to making skyboxes, some textures and some particles but that's just a part of the unity engine.

Yep everything seems alright. My specialty is coding but I also have a music asset under my name so reach out to me if you need any help with those. 

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Considering these pages are supposed to be devlogs i thought why not update anyone reading


Currently, i made a working main menu with a working save system and placeholders, this is not the final design but I'm happy everything works. A thing I'm planning to add is an almanac for each enemy, tower and environment encountered so i will lose time on that. It's much easier to share the lore of the game that way because it's optional. If you don't care for the lore and want to play the game that's completely fine. There will be skippable cutscenes as well,  so another time loss but it will all be worth it in the end.

You might be wondering why are we using modern technology while the enemies are all medival. Well hard to say without spoiling the game,  but the basic info i can give is that other civilizations want your technology. Why? Who are the other civilizations? How did humans coexist with them? Information i will reveal when the game releases.

Almost every single instance of spawning objects is fully optimized.  Things like enemies and abilities all use Object pooling, which means i can spawn 1000 enemies at once and it will take 1 second to load all of them and you will experience minimal fps loss. Towers dont have object pooling because they are spawned every time you want, one at a time.

I added Air support ability which will be the final ability for the demo unless i figure out something else to add. Any ideas would be cool tbh.

Also, another thing i have is a release date, at the very least i expect it to be finished at the start of August. And at its earliest, i expect the start of July.