I am looking into gathering user data from a visual novel that I am working on. I think that some of the puzzle pieces are in place but there are some missing. The main game is written in godot 2.1, I have made a basic script on google scripts that puts a value into a google spreadsheet. Currently I am not sure how to fully connect the two. Also I am trying to limit how obvious the transfer is in order to avoid player confusion, so I would prefer if it happens without opening a window. I have attempted using a .URL file to access it with the .URL being opened with a .bat and the line updateSheet.URL "-quiet" "-nowindow" which would then be ran using a .vbs which can run the .bat without opening a command prompt. That would then be executed by godot, however the problem is the .bat doesn't hide the .URL , I suspect it is because the url just opens a browser and the browser isn't being told to hide it's window. I also tried it with an html file. Also part of the problem other then keeping things secret is actually getting the data to the google script. I've read somewhere that javascript which google script is based off of can not access local files without the user explicitly selecting the file for security reasons. So I am somewhat stuck on how to solve this problem. I suppose if it comes to it I could scrap the gathering of user data as nothing has been built in the main project for it.