Hello all!
I am working on a WebGL Unity game. Every time the game is updated (through the web or through Butler) all save data is erased. I have even found this to be true when using Butler and specifying the same version number for the new version of the game and when uploading the exact same file. However, Unity says that PlayerPrefs should be saved between builds. Is it possible that Unity is losing the reference to the old save data because it changes the name of the file each time a new file is uploaded? If so, is there a way to adjust or disable this setting?
Thank you!