Dangerous Steps is a grid- turn- based puzzle game. That's right!
The core mechanic of the game is to move tiles on the levels like how you do it in Threes!. Also, when enemies get stuck near to walls or any other obstacles - they combine into a new enemy with a different behavior. The easiest way to explain the mechanic if you haven't played Threes! is to show it to you. Look!
You control a guy with a hat as a treasure hunter using arrows on a keyboard. Touch input should work too, but I don't have an ability to test it right now. In each level your target is to reach a golden feather.
I also started streaming the development process on my twitch channel. The quality isn't spectacular, but it's good enough.
The game is almost done. I just need to fix hundreds of details :D
I try to make puzzles deep and always teach a player something new. I want to make player feel like every move is important. But I've never worked on something like this before.
In this devlog I would like to share how the game works, get a feedback from a potential player and improve the game. Also, I've never did a devlog before. So it's something new for me. I hope it will help more than hurt.