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(1 edit)

Here is how a level selector screen looks like in the game. You can scroll a line of levels and load a hovered level

I don't like when a game doesn't show you what the level is about on a selector screen. And I've solved this by showing to player how a map of a level looks like. I will probably simplify these maps a bit and only show floor, walls, player, exit and enemies. Will see.

This line doesn't show you levels that you haven't passed yet.

Each level "card" is just a bunch of meshes and a canvas with a text. This all is generated when a player launches the game. Animations are made using spring implementation which is described here (i love it so much and i'm afraid to overuse it :D)

And yes. I save levels as a 16x16 pictures where each color means a specific object with a rotation. This is just hardcoded in a level generation class. Kinda works.