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Ideal texture size?

A topic by PixelPauer created Feb 06, 2022 Views: 256 Replies: 3
Viewing posts 1 to 4

The textures, enemies etc. can have a pretty high resolution. Is there some kind of ideal texture size?

Developer

None that I can think of. But I'd keep it under 512 by 512. The limit is RAM size. There should be little to no impact on performance but having smaller textures is not a bad idea anyway.

Perfect!

It always ideal if it fits your artstyle. Like if you decided to use vector graphics, then the bigger the better. Or if it's a pixel stuff, then 32x32 or 64x64.