Exactly what it says on the tin.
Metroidvania with creative grapple hooking and fast paced gun slinging combat set in a desolate world · By
Crash in this room while using hook and super jump and about to enter the room above:
___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object ohook: Unable to find any instance for object index '45' name 'odark_orb' at gml_Object_ohook_Step_0 ############################################################################################ gml_Object_ohook_Step_0 (line -1)
I found quite a massive bug (hopefully very easy to fix) : If you pause the game while an enemy bullet is on screen, the bullet animation don't stop, go through everything without damaging and disappear. Quite a way to cheese some boss haha (works on last Maya encounter + the explosion of the smoke-like mob, not all enemies in fact)
I'll continue messing with pause menu and frame perfect inputs for a bit
PS: I don't remember if I also mentionned in the final questionaire the Pistol quick-firing one time out of 3, even when waiting between the shots