Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Relma

129
Posts
11
Topics
3
Followers
23
Following
A member registered May 04, 2020 · View creator page →

Recent community posts

Antiviruses will block random compiled programs it doesn't recognize like that. There should be a button that says "Trust and run anyway".

Alternatively you can run it via Steam

Hi,
Im running your game via Wine and it crashes on startup for me:

ERROR in
action number 1
of Draw Event
for object obj_logo_splash:
Trying to use non-existing surface.
at gml_Object_obj_logo_splash_Draw_75
############################################################################################
gml_Object_obj_logo_splash_Draw_75 (line -1)

 Here's the output from Wine:

https://pastebin.com/3p7NU330

Looks like we have another dev who thought they could click "export to linux" in their game engine's IDE without testing anything.
Anyway, your build crashes on startup, and yes i did chmod+x first.
I tried running the windows version via Wine, but both of them are German

Dampftraum_V1.5.1_WIP_LINUX]$ ./Dampftraum 
[0908/063110.785337:ERROR:zip_reader.cc(153)] Cannot open ZIP from file handle 3
[0908/063110.785413:ERROR:zip.cc(202)] Cannot open ZIP from file handle 3
[941942:941942:0908/063110.791673:FATAL:double_fork_and_exec.cc(131)] execv /home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/chrome_crashpad_handler: Permission denied (13)
#0 0x7f5d3cd51bb3 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5cadbb2)
#1 0x7f5d3cd64cf0 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5cc0cef)
#2 0x7f5d3cd65b8a (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5cc1b89)
#3 0x7f5d3d926cdf (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x6882cde)
#4 0x7f5d3d91c3e0 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x68783df)
#5 0x7f5d3f5e8b9a (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x8544b99)
#6 0x7f5d3f5e1dde (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x853dddd)
#7 0x7f5d39244d10 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x21a0d0f)
#8 0x7f5d3c8c8043 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5824042)
#9 0x7f5d3c8c6119 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5822118)
#10 0x7f5d3c8c627a (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5822279)
#11 0x7f5d392431e7 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x219f1e6)
#12 0x7f5d36e8f2d0 (/usr/lib/libc.so.6+0x232cf)

Update: I got a pc with a real gpu, and it looks pretty. After the first boss with the cubes, i got to the door that required three cubes to open and then it just booted me to the main menu resetting all my progress and making me start over from the beginning. 

This game is like. Platformer drills. Something that trains one specific gamer skill until you have mastered it, and nothing else. 

Fascinating concept, like doing your platformer "homework" here makes you better at the entire genre.

Hi,
Please compile your game for Linux. Its been a pain getting it to run via WINE.

Hi, 

Please also upload your early access build to Steam. Id love to consolidate all my EA stuff in one place

It looks pretty, but the framerate drops like a brick from the word go rendering it unplayable. In addition, the vertical ledges that you can jump over kinda become black rectangles when moving.

Here's my system info, though you should probably optimize this more generally

OS: Manjaro Linux x86_64
CPU: Intel i5-8265U (8) @ 3.900GHz
GPU: Intel WhiskeyLake-U GT2 [UHD Graphics 620]
Host: 10YM004SUS ThinkCentre M630e
Wiine Version: 7.12-staging

Hi, Please add controller support. In particular, I'd like the dash direction to be controlled with the right stick and, if the rightstick is "pressed", to use the jump button to charge the dash

Controller support is nonexistent. Cant go anywhere past the main menu w/out controller.

Portrait for Mei when the player character wonders if she can give them an extra scythe is not the same as actual Mei. Did you accidentally use a different character?

I can see the run button is Space, but the speed boost is negligible. Make running go significantly faster, maybe at the cost of some daily stamina.

P.S. The game froze here, whjen I pressed [Enter] at the blue oval thing.


Hi, 

Where is your download link? I can't see the button to play your demo.

Can you add Linux support? 

You forgot to check for negative coin values, Im softlocked at the death room

Well. This game works better via WINE than the native Linux version, though it will take continuous testing to ensure it stays that way. 

I progressed a while and found no major issues, but that snake boss is way too hard and I couldn't get past it.

manjaro 5.17 

i think its because there are asset files missing, but im not sure

(2 edits)

Your game crashes on startup after pressing "New game" on linux

Ok so Im on your Linux version, and Im already noticing some wonkiness in the controls.

For starters, the grab/throw mechanic was really hard to figure out, as was how to drop objects. A written tutorial with signs would be good

Second, the character slides around when moving waaay too much, leving for frustrating parts where you fall all the way down to the bottom. 

The projectile bounces are infinite, meaning that it bounces around for too long and goes to who knows where offscreen, making it impossible to track the object. I'd suggest limiting the number of bounces/capping the distance travelled.

Lastly, controller support. Explicitly defined twin-stick controlling is badly needed due to the whole aiming where you throw bit. 

And here's the log output, if thats useful: https://pastebin.com/sDHVz6Y2

And mac/Linux support

Wow, thank you! This would explain why Bottles/Lutris/Steam sometimes give different errors. 

Reject gUI, return to terminal

Hi,

Please compile your game for Linux. Thank you.

What configuration/Wine version did you use? Its not working for me

Hi,

Please compile your game for Linux. Thank you.

Well this is clearly a "this person is learning how to code" game, but keep at it. you can only improve from here :)

Ok. So. I found a softlock on the menu

  1. Enter a Name and Select Confirm
  2. Click "New Game" again
  3. Enter the same name in the text box
  4. Name will say its been taken, and you cant press the play button unless you enter a different string every time

I think this means you cant load save files from the menu.

I got it to run in wine but the framerate drops like a brick.

Hardware intel i5, 16gb ram

Thank you; I'm on Manjaro.
Its likely that theres some OS-specific stuff in yur code.
What engine are you on?

The executable you compiled to does not load:

./ProjectOrpheus-AArch64.sh: line 5: /home/relma2/Games/LinuxAArch64NoEditor/ProjectOrpheus/Binaries/LinuxAArch64/ProjectOrpheus: cannot execute binary file: Exec format errors

It looks like you hit the "compile for linux" button in your game engine without actually testing it. 

Downloaded a Windows VM, and it mandated I have a GPU. 

Hi,
Please compile your game for Linux. Thank you.

Ayo, so I downloaded your linux version and 1) the framerate drops like a brick and 2) are these supposed to be character talksprites?



Output of lscpu:

Architecture:            x86_64   CPU op-mode(s):        32-bit, 64-bit   Address sizes:         39 bits physical, 48 bits virtual   Byte Order:            Little Endian CPU(s):                  8   On-line CPU(s) list:   0-7 Vendor ID:               GenuineIntel   Model name:            Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz     CPU family:          6     Model:               142     Thread(s) per core:  2     Core(s) per socket:  4     Socket(s):           1     Stepping:            12     CPU(s) scaling MHz:  46%     CPU max MHz:         3900.0000     CPU min MHz:         400.0000     BogoMIPS:            3601.00     Flags:               fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc                           art arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pci                          d sse4_1 sse4_2 x2apic movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch cpuid_fault epb invpcid_single ssbd ibrs ibpb stibp ib                          rs_enhanced tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid mpx rdseed adx smap clflushopt intel_pt xsaveopt xs                          avec xgetbv1 xsaves dtherm ida arat pln pts hwp hwp_notify hwp_act_window hwp_epp md_clear flush_l1d arch_capabilities Virtualization features:    Virtualization:        VT-x Caches (sum of all):        L1d:                   128 KiB (4 instances)   L1i:                   128 KiB (4 instances)   L2:                    1 MiB (4 instances)   L3:                    6 MiB (1 instance) NUMA:                       NUMA node(s):          1   NUMA node0 CPU(s):     0-7 Vulnerabilities:            Itlb multihit:         KVM: Mitigation: VMX disabled   L1tf:                  Not affected   Mds:                   Not affected   Meltdown:              Not affected   Spec store bypass:     Mitigation; Speculative Store Bypass disabled via prctl and seccomp   Spectre v1:            Mitigation; usercopy/swapgs barriers and __user pointer sanitization   Spectre v2:            Vulnerable: eIBRS with unprivileged eBPF   Srbds:                 Mitigation; TSX disabled   Tsx async abort:       Not affected

Update: The day loops on the "Grandpas Potty" quest, making you do it over and over and collecting multiple pottys. 

It also freezes when he says "You too" after getting the reward.

Will wait for you to compile for linux :)

Hi,
Please add controller support for your game.
Also please do compile for Linux. I got it working in Wine by disabling dxvk, but I would appreciate a native version :)

(1 edit)

Hi,
I'm on Manjaro Linux, I downloaded love version `11.4-1` and your game crashes on pressing "new game"

Here's the console output:

```

/usr/include/c++/11.1.0/bits/stl_vector.h:1045: std::vector<_Tp, _Alloc>::reference std::vector<_Tp, _Alloc>::operator[](std::vector<_Tp, _Alloc>::size_type) [with _Tp = love::gr

aphics::vertex::XYf_STus_RGBAub; _Alloc = std::allocator<love::graphics::vertex::XYf_STus_RGBAub>; std::vector<_Tp, _Alloc>::reference = love::graphics::vertex::XYf_STus_RGBAub&;
std::vector<_Tp, _Alloc>::size_type = long unsigned int]: Assertion '__n < this->size()' failed.
zsh: IOT instruction (core dumped)  love TaleRunemasterCh1Demo.love

```

I would like to request controller support.

Beside that, the dialogue is interesting so far. Kind of gives me Governor of Poker vibes, where you're motivated to be the top in this card game.

It does rub me the wrong way that children are playing Blackjack Ekosi and betting money over it.

Hi,
Please compile your game for Linux. It does not work in Wine.
Designing cross-platform from the start not only makes it accessible, but allows you to patch issues earlier and have access to a wider pool of testers.
I would be happy to assist you in downloading a VM to compile your game in.

Hi,

I also experienced the same bug at this point -- the game freezes at the bug-cops when you run out of bullets and i cannot progress. Please do fix :)

The windows and HTML5 versions do not have tablet pen support. I tried checking and unchecking "Let me use my pen as a mouse in desktop apps" in Windows settings, but drawing with a tablet does not register. 

(I own an XP Pen Artist 15.6)

Also I would appreciate a Linux build if possible

Crash on pressing escape key during lemur transformation

___________________________________________

############################################################################################

ERROR in

action number 1

of Key Press Event for <Escape> Key

for object obj_ui:

Variable obj_hoarder_lemur.shop(100199, -2147483648) not set before reading it.

at gml_Object_obj_ui_KeyPress_27

############################################################################################

gml_Object_obj_ui_KeyPress_27 (line -1)

can't wait!!