I have recently got back into my passion of programming after a couple terrible years, i want to ask everyone if learning to program your own game engine would be more beneficial for learning and future jobs?
This is what the original phrase “write games, not engines” actually means. When you build an engine first, you are likely to implement things that don’t fit well with the games you’ll be making. By designing the engine at the same time as the game, your engine immediately has maturity by being used in a real project.
This is how I write my games, and although it’s slow, I am guaranteed quality software as a result.