I don't claim to know what I'm doing because I don't. The goal of this game is to show even amateur's can make games as long as the work required is put in to make it a reality.
Day one:
Finally coping up to the fact that there's not much free assets out there that i can use to make a basic game so i guess I'll make my own art and animations as daunting as this task is I find the struggle enjoyable. I think I'm gonna go with sprites as i actually find animating them to be easier not harder.
art attempt one all limbs are a separate layer for animation in the future :
Day Two:
So tried working with unity to setup my character animation and the ik rigger is rather buggy and just doesn't work for me because I don't own photo shop to export as a psb format. The reason for doing this would be to separate my sprite into separate layers so i can rig a skeleton to the body parts and animate that way.
things didn't work out as planned. so blender? 2d animation in blender? lets try it.
First things first we needed a way to to parent bones to geometry. I don't know any tools that do this automatically - unity but you cant export the skeletal meshes that you create in unity. So trace a cube out by hand triangulate it and sub dived to get this:
Second thing on the list is to uv map and overlay the picture onto the geometry. Again this isn't automatic you have to tweak the vertexes manually so the texture projects properly onto the geometry
After its all done it looks like this. Now time to rig
Animation :
Day Three:
Decided on making a platformer because its easy and free to learn. I have a run jump and idle animation already pre fabed.
Day Three:
So created the bow asset and animated it
This was a hard one I couldn't figure out how to get the animation to reset back to idle when the mouse was released. eventually worked through the logic and got this result. I need to rescale the animation so it fits the idle and run sprites.
Day Four:
fixed some bugs and implemented a menu system with a basic level
Day Five:
Fixed jump attack animation which looks simple but was complex to implement. I also worked on some of the level and implemented a health bar with damage. Overall pretty productive day.