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Happy Harpy Home (Prototype)

Pixel-art style harpy GF simulator for the cultured. · By Outis Media

A few issues

A topic by Roguelord created Jan 10, 2022 Views: 974 Replies: 12
Viewing posts 1 to 7

So, playing into the game for a bit, I couldn't help but notice a few problems. For starters, I have noticed two items on the bottom right of the bar in the minigame.

Following the last level, I had the first half of the bar filled up and the items colored. But, it'd only give me the second one.



And not the first one, which I've been told is essential to make the game progress as it'd be used to prompt the heart. Without it, while prompting it, it does not further the game but set the states like I clicked on the 'rest' button.

II cannot go further than this as I am essentially locked.

Another thing I have found out is that dying in the minigame makes the monsters that killed you fixed and immobile. You cannot kill them and they do not react to your proximity. That is all, very sorry for bringing this up.

Developer

These issues are being addressed and will be ironed out for the public release. Thank you for reporting them!  No need to be sorry, we're grateful you went to such lengths to test it.

Could you clarify what you mean by the last bit, that dying in the minigame makes enemies fixed and immobile?

Thanks again. <3

Basically, whoever manages to kill me at any time in the minigame becomes invulnerable to everything I do. And becomes fixated on the spot.

Developer

We're working on fixing these issues. Thanks for your patience. <3

(+4)

I found that they are Invulnerable when in contact with obstacles. Once touching an obstacles along the bottom they follow it to the left are invulnerable and if they run into something on the right they they are stuck and can't move. There is no way out of the mini game except death. So you have to restart if one of the slimes gets stuck. There is also what seems to be a bubble around the player that the slimes run into sometimes. It seams the slimes have 2HP but there is no indication if you actually hit them the 1st them.

Developer(+2)

We're currently fixing these issues. Thanks for your patience. <3

Having that issue myself. Also having the issue that the down button is constantly active, making moving about a little more annoying, especially when trying to fire

Developer

Are you playing with a controller or a non-USA keyboard by chance? We don't have any issues with the down button on our end. During the minigame, the crosspad on the left should also tell you when the button is actually being held. Is it constantly highlighted, or is the game pushing you down and not registering the button press? If you could provide a screenshot, that would be super helpful. <3

(+3)

I am seconding having the issue with the enemies in the minigame sliding to the right when in contact with obstacles, rendering them invincible. The bullets you shoot also are unable to go behind objects even if the player can, they disappear on collision with the sprite rather than the box the player actually collides with

Bern's AP point is unable to reset upon sleeping, I tried sleeping 2-3 times after that but nothing happens at all. Except the status page at the end of everynight

Developer

Hmm. Did anything bizarre/errouneous precede this? Are you able to load your save before the issue started?

I've just started playing. Good thing I wasn't very far so starting over isn't a problem. Nothing bizarre happened though

Developer

Very strange. I'll be going through things with a fine-toothed comb before the full release and hopefully that will prevent this from happening again.