Ah, AI generated material.
FewKinks
Recent community posts
Love seeing how the level has been worked on over time! some of the jumps are a lot more forgiving now.
I did notice that on the fourth screen (the one with the large poledancing gal) you CAN clip through the vertical wall on the right if you do a horizontal jump at full strength. I also managed to half-clip into the ground on the third to last scene (before the gal with the pizza plate) when I fell from the pizza gal scene to the bottom one on the right side.
I also could stand juuuust on the edge of the sloped roof on the far right of the pizza gal screen.
Thanks for making fun and sexy games, Dezue! You rock
The charge bar is an EXCELLENT improvement.
However doing anything less than max power is still a little tricky. Maybe some changes to how quickly the jump charges, or how the charge itself works, are in order?
Still, fun game! even if i had a Getting Over It moment where i fell from the top all the way to the bottom!
best of luck to absurdRes in future projects, and welcome to ChienHoangVN!
I love SpunkStock and it is great to hear there is gonna be a second! Gotta keep these music festivals alive :P
Sounds like every element is gonna be a step up from the original, and I cannot wait to see what you have in store!
(if i may, if there is another player model toggle like in the first, maybe that aspect could be reflected in the gameplay too? playing as a gal was fun!)
Fun challenge, and the ending is very well drawn and animated!
However, limiting the air jump to only triggering once the slime is already falling down goes against a lot of instincts from prior games, making it a little hard to use, and sometimes the jumps get really wonky when interacting with moving platforms. For instance, noticed that you cannot double jump while in front of one of the blocks that recedes into the wall, making a few of the levels harder than they need to be. Once I wasn't able to jump off of one of the horizontally-moving platforms either.
My misgivings aside, this is a fun and challenging platformer. Good job!
this was very good, just a lot of conversations that i feel i've had, and feel i will have. People in places, with projects, and hopes.
I kinda felt a little bit of bittersweet joy seeing yona's name at the end. Like, she made it out, she made it through.
Here's hoping that is true for all of us.
Thanks for making this.
Also, LatAm Cardcaptor Sakura intro spotted!