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I honestly don't like how the combat system is weighted against the player

A topic by DunnoWhatever created Jan 07, 2022 Views: 1,127 Replies: 5
Viewing posts 1 to 4
(4 edits) (+4)

I don't know if anyone else feels this way about the game, but despite having unlocked a LOT of things in it (dare I say most, I even reached the dragon guy, still didn't beat him), I feel like the combat system is detracting from my experience. The game itself is fairly grindy when it comes to materials, but I understand that a lot of people love to grind for stuff, so I see that as mostly fine (though some item drops could use some number increases). But my main issue is how the combat feels like it throws a lot of disadvantages on the player and makes many fights unnecessarily difficult.

Think about it, in your favor you have:

- Knowledge of the moves the enemy is weak to once you beat them with those (or use the guide)

- Consumable items

Against you, however, you have:

- Your damage cannot hit through multiple phases, while the enemies' can, sometimes going as far as jumping an entire phase if the damage is high enough

- You spend your own health to use attacks, while enemies' health is untouched when they use their own.

- You need to time your buttons to get your attacks to hit, while the enemy will NEVER miss their attacks

- You need to level up and grind to acquire all moves, and many fights straight up cannot be won if you don't always use the "supereffective" moves on the enemy

- You also need to grind to get the consumable items that are one of your advantages, as well as good enough equipment to reach a point in which you can, struggling, beat the stronger enemies

Its just way too much stuff going against you in these fights. Why does your healthbar even have phases if the enemies always ignore them? Why don't they miss their attacks if you have good enough equipment, for example? I enjoy this game's concept greatly and even the art style, which wasn't one of my favourites, grew on me, because its not bad at all. I loved following through the silly story and banging all guys in it, but the combat is just making things really infuriating. I can try to go through the dragon again, but even if I win, it will be because I played to absolute perfection and had a bunch of expensive consumables with me. This shouldn't be so hard, we have Badass mode for that, its legitimately stopping me from enjoying what would otherwise be an amazing game.

(+3)

Before I add my opinion: You need to use cooking consumables, otherw hise you can't win vs  him (Use the kitchen of the Guy with the Spear in the Village).


I 100% agree with you, that there are many layers within the game that make it rather unenjoyable. These mechanics you described which are part of the battlesystem are not challening, but more so  roadblocks that just extend the hours you put into the game. I mean I knew I had to fight 25 Cursed Knights to gain Black Balls in order to get armor to defeat the dragon (for example). I know what I have to click, what will happen, I know the difficulty I have to go through in order to get there. There are no possible ways to shorten the timefrime by using my wits.  So it's no longer a challenge, but rather a question of how long it will take. I had that frustration over many parts during this game. I think a challenge within a game should not be defined by the parameter of my ability to endure repeatitive gameplay and as a result the resulting boredom coming out of it.  Which is also another reason why I think this game is definitely overpriced for what it offers. 

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Do you realize how broken stew consumables are?

I get it but keep in mind the game mechanic isn't perfect and won't please everyone. If they lower difficulty some would complain its too easy. The phasing of progression isn't that bad you just need to keep up with stats. And its not even that demanding with consumables. There is requirement issues with gears that yeah it requires some grinding and it can get monotonous and boring.

I would suggest abuse the savescum method. Meaning untick autosave and reload if you fail. That way you won't use consumables and assess the duel better and know what you need. Hell even use 3rd party memory editor to get you resources so you won't need to grind.

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Honestly, nothing you said addressed any of the issues I pointed out. "The mechanic isn't perfect" doesn't cut it, I never said it should be perfect, I said it was weighted against the player, which it IS, and no, consumables aren't that broken. I had all of the fisherman's food unlocked (somehow the damn things reset) as I used said food to beat Grant X, so its not unfamiliar to me. But when you have a limit of six consumables and the boss can destroy your health in two attacks, while you're forced to hit him AT LEAST four times if your damage is high enough. My stats aren't bad, I have some really good gear, but if I'm really expected to grind for HOURS to get better gear (because the very best gear is purchasable with materials that come in very small amounts where you farm them), the least I should get is a battle mechanic that doesn't throw all disadvantages in my face.

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you don't even need the very best gears. Play smart. Grant X and secret side quests are one time encounter that would force you to use consumables. Grant X is doable with Chopping Blade + King Set + 6 160hp stew from feasterra. DCursed need Dragon Sword + King set +  5 100%hp stew. and yes consumables are broken cuz it basically multiply your effective hp by what stew are you using plus side effects of speed and virility + . You are not forced to do badass battle with them. Its your choice if want to. Those weighed against you mechanics are there for a reason. It adds layer of complexity and challenge on your side.

(+1)

Bullshit. You can't resist the damage well with most equipments and if your damage with supereffective damage is already mediocre, attempting to use any other move will just straight up tickle them, and unless the boss is into that, it means no damage either. It doesn't matter if I'm not forced to do Badass battle with them because they're still excessively hard to beat in a Normal battle. Weighting mechanics against the player doesn't make the combat "complex", adding strategy makes the combat complex, because there is no strategy in this game, you just stack a bunch of stats, use only supereffective attacks, try to never miss them and hope that the boss won't take you out when you try to use your consumables. This isn't strategy, its a formula and it has been the formula against every boss in the game.