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Mutate yourself to victory as you scavenge an uncharted alien planet in this stylish sci-fi action rogue-like. · By monothetic

any chance of getting hp/stam/ammo indicators around the cursor?

A topic by Mithaldu created Dec 25, 2021 Views: 357 Replies: 2
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dunno if my screen is extremely big or something, but it's exceedingly frustrating to get a BING when i try to dodge roll and have to look *ALL THE WAY* into the extreme corner of the screen to see what's up, while looking away from the actual gameplay

it honestly just feels bad enough, especially due the whole "hurf durf you just did a thing, so now you have to wait FIVE SECONDS or some shit in order to get energy back" thing and the completely arbitrary and unindicated pause between melee attacks, that i don't want to play it at all


What resolution are you playing on? There is a Hud Scale setting that might help for the current build to make everything a bit more readable on a large resolution. 

We can consider adding some type of Stamina indicator near the player or cursor but we didn't want to clutter it with too much information. The pause between melee is just a cooldown used to prevent melee being the dominant form of damage, but I can considering buffing some of them since Stamina is already another resource that restricts spamming melee. 

sorry, itch didn't send an email so i saw it only just now

my screen is 2560 x 1440 at 27 inch

i already have hud scale at 175% which is still pretty small and blends in quite a bit and requires actively looking to the corner to register the state of a visceral attribute

as for clutter: keep in mind it can be an option :)