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The First Odyssey - Sci-Fi Survival Horror

A topic by Skyward Games created Dec 01, 2021 Views: 779 Replies: 12
Viewing posts 1 to 13
(7 edits) (+1)

Introduction :

Hi! I'm here to announce the development of "The First Odyssey". The project is already 3 months in production, and we plan to release a demo version soon. The game is very inspired by recent games in the Resident Evil franchise, bringing a rich story, with strong elements of "Survival Horror". We are a team of 2 indie developers residing in Brazil, and we are making the game on a tight budget of $1500. We plan to release the entire version of the game by the end of January 2022.

See below for a preview of the game's features.

In the video above, we didn't include the game's enemies, as they are still in the polishing stage.

Game Plot:

Everything will happen in the not too distant future where a very influential company called Vortex, and its subsidiary Imperium, popularized several streaming categories, one of them being the "Battle Royale", being the target audience of this category, made up of the most popular people. richest in the world.

Early in the game, you discover that something very bad has happened at Imperium's premises, and with no means of defense, the only way is to survive and hide from hostilities.

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We are totally open to suggestions and criticisms.

12/02/2021

  • - Integration of the "Quantum Console" asset to the project to speed up debugging.
  • - Color grading changes

(1 edit)

12/06/2021

  • - Fixed floating icons for items close to the player.
  • - Created new item called "Ammo Powder" which when combined with another item of the same type, results in ammo.
  • - We started to prototype a "sell, buy and upgrade items" system, similar to the Resident Evil 8 game.


12/06/2021 #2

  • - Added "safe rooms" to the game. These will be places where the player can access the system for buying, upgrading and selling items, as well as storing all their items in an "Item Box".

(1 edit)

12/15/2021

  • - Internal improvements to gameplay mechanics.
  • - Internal improvements to inventory mechanics.
  • - Post-processing visual changes.
  • - Added more dynamic vegetation, rain and clouds to the second scene of the game (the stage will be in an open field).
  • - Implementation of the "credits" system in the game. The player will find cards containing a value that he can spend in fixed places to get items and upgrades.
  • - We already started setting up our game on Steam.


(1 edit)

12/20/2021

  • - Item purchase system implemented. (These are boxes that contain a hologram indicating what is inside. To see the contents of the boxes, the player must have an indicated amount of VortX Credits).
  • - Created an account of our studio on Patreon.

(1 edit)

12/21/2021

  • - Functional item purchase system. (However, I'll still make some tweaks for design purposes only)

(1 edit)

12/26/2021

  •  - The First Odyssey is officially on the Steam platform. Please, if interested, consider adding it to your wishlist.

THE FIRST ODYSSEY ON STEAM

02/02/2022

  •  - The game's AI has been completely redone.
  • - We have received some proposals from publishers to publish our game.
  • - We've finished the entire narrative for the game, and we're including it in the game.
  • - We are two weeks away from publishing the game's demo on Steam.
(1 edit)

02/07/2022

  •  - Added a player health indicator. (Life is an integer from 0 to 100, if between 50 and 100 it will be in the "FINE" state, if it is between 25 - 49 it will be in "CAUTION" and if between 1 - 24 it will be in "DANGER").

(1 edit)

02/14/2022

  •  - Revamped the game's save system. Now the game can be saved at fixed points ("Save Rooms"), and only if the player has a certain item, which is removed from the inventory after use.


(1 edit)

03/10/2022

  •  - Added ingame interactive dialog system.
  • - The game will have options that will be "GOOD" and others "BAD" which will influence the end of the game.
  • - We are in the final stretch of the DEMO version of The First Odyssey. We're just finishing up with the AI.

04/07/2022

  •  - Full official trailer released