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Skyward Games

253
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A member registered Sep 03, 2019 · View creator page →

Creator of

Recent community posts

thank you! WE are on the road for 1.0. With more content, a story path. Extra stuff like horror experiences, exploration on maps, and more 🥳🙌

we are a really small team, developing an ambitious game with tons of features, we cant focus on everything at once. Right now the focus is developing the game's features, and that includes using bunch of placeholders. Every game develpoment team uses placeholders, but in the past it was real ugly images or models. Nowadays we can use fancier placeholders using AI. So AI is indeed being used, but labeling as Slop is wrong, since this is an WIP project, our artist are working hard on characters right now, and dont have the time to make every art in the game manually, so we fill placeholders for now. 😌

we are still working on a complete rework of this system, with newer and improved models for the parts 🙏

Amorous 2 Launcher refers to the launcher. 


The Win64 refer to windows x64 architecture (basically for systems with more than 4gb of ram, so youre probably using it, downloadg this one.

nope, you can download the game directly 😌

because our page got quarentined for some reason and we dont know why 😭

we tried getting in contact with Itch.io but we got no response from them 

did you download the Mac OS version of it? we tested on a Mac Mini m4 and it worked 🤔

we will translate the game to many languages 🫶🫶

thanks! We did not adjust the physics properly for each character part yet 😭

but we will as soon as we start the CC rework, thanks for the feedback 🫶

AI is mainly used as placeholders in the project, we are polishing manually each and every model or art inside the game 😌

thx 🫶

CC is a system created more than a year ago, we need to rework it soon. We are currently focused on finishing the visual novel/dating aspects of the game, as soon as we progress more onto that, we'll go back to CC and rework it, and make it wayyy better than it is right now 🙏🙏

yep 😌

It is. We don't know why the page was quarantine and we are still waiting for Itch.io return us with some sort of explanation. You can upload all the files on VirusTotal if you are concerned. 

(Our best bet is because we had a launcher made in python and Itch got suspicious of us, thats why the launcher was remade in .NET, or people intentionally false reported the games as malware.)

we will 😌

Soon 🌚

Fixed in the latest 0.7.1 version!

it will most certainly run on a steam deck. but this port will only happen when the game be published on steam and we fully implement gamepad support.

Thanks! we're still working on core systems, so no new levels yet. once we got most of the core done we'll start with the date paths 😌

fixed 😁

No clue. My best bet is Itch doesn't like the idea of the game using a launcher.

Fixed!

Fixed!

yes, if the launcher doesn't work download Amorous2_Win64_v0.6.1 if on windows, or Amorous2_MacOS_v0.6.1 when using a Mac pc

yeah there is a launcher, it was our attempt to auto update the game for you guys, but since we are not yet uploading the game to a proper hosting solution, people were having too much issues, because the current hosting has a limit of requests per day, so that's why we also post the zip file for the game.

yea, on Mac the game was running good with the default mouse sensitivity,  didn't test on windows :(

but thanks for playing!!! ❤️

thank you!! ❤️

(1 edit)

yeah, neither do I! I am not good with jams because im usually slow and a little bit perfeccionist, but over the years ive built a solid framework for game making, so all of my game use them, its only a matter of doing logic specific for the game.

about the sensitivity I made the game on Mac, and it seems that both handles sensitivity values very differently, idk why, should've tested on windows :(

beautiful and creative 🥹

liked the creativity here! think more time crystals would be cool tho 

thank you ❤️

thx for playing S2

Hello, The Chad! We greatly appreciate your constructive feedback. This time limitation is due to the low budget we have for our games. But this is about to change, as we are extending the development time of our games so we can increase their duration. We hope you'll keep checking out our upcoming games, as I assure you they will only get better over time (just look at the older titles, even though we are only two developers, we are gradually improving 😊). Also, thank you for the video!!

thank you for playing ❤️

thank you for playing ❤️

thank you for featuring me, like and subscribe 😊

thank you ❤️

Hey , thanks for the feedback, there are nv batteries, but they are very hard to see, going to fix that!

Thanks! GOing to look into it

Thank you ❤️