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Masters of Raana

An open world Sci-fi RPG with adult themes. · By GrimDark

Questions/Suggestions Sticky

A topic by GrimDark created Nov 29, 2021 Views: 189,859 Replies: 524
Viewing posts 281 to 305 of 305 · Previous page · First page
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Also, since the benefits of salaries/allowances scale extremely high (up to $100,000/day according to the wiki, though I think that page is outdated), it would be very helpful if they could be raised or lowered in increments other than $5. Even getting up to $1,000/day for someone like Rebecca or Tuner  Jackson requires you to click that button 200 times. I'd suggest that you could either have separate buttons for +/- 5/50/500 (or something similar), or be able to directly select the tier of benefit you want - e.g. Baseline, Tiny Bonus, Small Bonus, etc. up to Imperial, scaling automatically with required salaries for mercenaries.

EDIT: I've only just now noticed that clicking the Salary header does already cycle through $1/5/50/100/500 increments, which is good, but the fact that it took me so long to notice probably indicates that it's not very intuitive, especially as those red-link headers are usually just informative.

Looking through here I found nobody with the same issue I have. I can extract all the other files from the zip file perfectly, except the HTML file. Error: Compression method not supported. I assumed the first time it was a corrupt download, but have downloaded it three times and get the same message. 

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So... there's areas on the net that tell you how to give healing stims to your followers. But when I tried to do it it wouldn't work. Is that a bug? or do I have to have studied medicine skill to a certain point in the game for it to work? Thanks. Do I need to study medicine first to apply healing stims? To be clear I was trying to heal vaginal damage/wear, not their health. The internet says the heal stim pack is how you do that. 

when I go to the npc screen I can see the area to click the button to use a heal stim on them. But for some reason its grayed out and not letting me use it. (I did buy stims and have them.) 

Tendstims are purely for combat damage, not for sexual wear. Sexual wear is healed using Healing Ointment, which can be purchased at the General Store in Redhaven.

Thanks for the reply. Also this game is so detailed! Its amazing. I really hope it continues to develop and gain interest! 

Do you run out of enemies to fight? I was worried about that. It might be nice if they had some way of reseeding new random missions and enemies. 

I believe there are a few human enemies that respawn infinitely, yes. The forts in Marston Avenue and Stokke Hills should be reoccupied by a fresh group of bandits on a regular if somewhat random basis, the lone freebooter in northwest Watery Eyes is stated to respawn roughly every 72 hours, and there are probably others. As for missions, City Hall probably never runs out of bounties for you to hunt.
There's a wiki at mastersofraana.com that you may find helpful, if you're not already using it.

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You know this game is really amazing. I like how you can go in so many directions with very good details and options. But one thing I wish that can be changed is to let your npc girls do more than 1 job at a time. The reason for this is, if you recruit girls as slaves you might want to play where you don't want other guys F--King your 'wives'. So the simplest way to do that would be to let you have more than 1 slave (2+ at a time) work at each job. You could also add more job options to the game other than prostitution. Or even create your own jobs somehow? If there is a way that'd be nice. 

I think there could be a lot of potential especially to allow more than 1 follower/recruited girl do the scavenger and hunter jobs especially. This seems reasonable and fun. 

I hope someone might have feedback on this. 

Please add this. Thanks!

I wanted to ask how much the gambling skill is influenced by your intelligence stat in game? It would make sense that it would. And the game seems to suggest this by some wiki pages say your gambling skill will go up by taking some math courses at the Academy. I hoped someone might be able to confirm it though? And what do you think? 

Thank you. 

Furry's tavern gives gambling bonuses at 60 and 80

Divine Juices gambling action gets success boost at 60 INT

Raikan place (Shunsuke) gives Daiku bonuses at 80 and 120

Dockgrave has uncapped INT buff but also an extra boost activates at 80 INT

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Can you assign maids to process meat? Or another household job (like pantry girl?)? I tried to find this information on my own without posting here but can't find it. If you can't this might be neat if it can be added. Thanks for any feedback on this. And this question applies to other resources also like processing leather/animal skins. (Would be neat to assign a slave to it.) 

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A hunter with survival skill above 75 automatically processes their daily yields, basically adding rations and leather instead of meat and skins, but they don't seem to touch existing stockpiles of meat and skins. I agree that it would be nice for one of the assignments to process those stockpiles, if one doesn't already - perhaps a skilled hunter could process a few extra units on top of what they brought in that day, or a hunter with no ranged weapon or no ammo could be assigned to processing full-time, or a Pantry Girl with survival skills could process a few units of meat per day.

If you strip a slave girl naked and then assign her a job, is she going to work naked too? (or is the game operating on the assumption that they get dressed when they leave the house?) 

Hoping that Caitlyn's Nurse outfit gets a High-corruption alternative

Is there a way to have some of your workers assigned to artisan stuff like building or making weapons? I think that'd be really neat if there was a way to assign them to crafting. Even if it was slow or whatever I wouldn't care, just ... the fascinating part of this game is you can try out so many things. 

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That already exists in the form of Workshops, which you can build in the Yard or in the two empty lots in Redhaven. You can have them refine materials, manufacture items, or simply make money.

Oh. I see. Thanks for the reply. :) 

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In Kymanto Hall, it shows how you can build up reputation/faction to get 3 more slaves in the 2nd tier to be bought. But is there a 3rd tier after that one that you just can't see also that might open after? And does this mean every other faction also if you join and build rep could buy up special characters from also? 

There is currently not a third tier to be bought. Once your standing is high enough they become your vassal, adding a portion of their power value to yours. That is how all factions operate, although most cannot be made your vassal at the time. I'm sure that will be added in future updates. As for purchasing slaves from other factions, I don't believe there are any outside of Kymanto and the two slave markets.

Thanks for the reply! Happy MOR-ing!

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Where is The Secret Garden Bookstore? Quest with Juno or another girl with Amiable+ and Intelligence 50+


I'm asking because after a little while I got back to playing the game and forgot what happened in that quest prior to this message in my journal. Wish I could go back and read that information.

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If you're asking where the actual bookstore itself is, it's the location labeled "BOOKSTORE" in Whitehaven. The quest begins after you ask the apparently prudish owner of the bookstore why she stocks the terribly obscene Art of Paine II, and her shifty response makes you think something strange is going on. Progress it by assigning a valid girl to the bookstore through her Jobs & Titles menu, under Stores.

It's available right from day 1, so if you're desperate to see the complete introduction text, you can just create a throwaway character and visit the Bookstore.

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The $30/day bonus to her Academic Professor pay might make her a little too strong off the bat, so I understand if you decide against it, but it seems to me like Seve Pasztor would be a perfect fit for the Traditionalist trait. The trait is currently quite underused, being given only to the Patreon-exclusive Stacey and the very lategame Arizona, if I understand correctly, and I think it could use a little more representation.

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Why exactly does opening the NPC menu consume 6 minutes while out in the world, but no time at all at home? You can't even really do anything in that menu when you're outside.

That is not an issue here, and seems to be a browser issue. I'm using Firefox Portable v144.0 64-bit. Might be privacy settings.

To be clear, I meant six game minutes, one timeslot - it only takes a fraction of a real second to open the menu.

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Oops! Sorry.

Good point about the 6 minutes. I'd like for seduction techniques pre-intimacy to cost less time too personally. 

Code called a completely irrelevant text as I've not had any female imprisoned, nor is any female currently in the Training Room. This is the second person I've imprisoned (he called me an asshole twice - no, no, no), the first was a Prowler some time ago. 

So are saying the code got mixed up and accidentally re-labeled your female prisoner into a male? (That would be a dating nightmare and trauma.) 

No, the code got mixed up and described something that is not happening.

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A small thing that's probably more bother than it's worth, but it'd be a neat detail if the Scrap Heap visibly shrank in the Yard screen as you clear it out - one or two extra graphics of a smaller, tidier heap swapped in as the counter runs down. It would also be nice if the Heap was automatically demolished once you've fully searched it.

We have Head Maid, Butler, etc., that train slaves at something as well as do a job, so perhaps there is a place for a Head Nurse/Doctor, a Pimp/Madame, and/or Custodian/Housekeeper (Head Janitor)?

Acknowledgement of fulfillment of Hopes and Dreams. It would be really immersive to have a slave's fulfillment of their Hopes and Dreams be announced and celebrated through the slave's dialogue --for example,  the slave initiates dialogue with acknowledgement and gratefulness, the MC responds with choices of celebratory, encouragement, noncommittal or oppressive responses with possible tag-along events.

So... I bought the Darkmere Mill to get it to produce money hopefully at some point. I have 2 workers that I put in, and 1 NPC I assigned as the foreman. But there's... is this a big? When you go to your economic page and then go to your Business tab under that, it calls it Darkmere Farm instead of Darkmere Mill? Bug or not? 

Also its showing me at zero income for this mill/farm whatever, even with 1 foreman and 2 workers going on that page. But when I go to the darkmere map itself it shows there to be production, but not at zero. Not sure why its different? Do you need a minimum number of workers to get it going?

Also when I got to the darkmere mill map and go in there's a slot for guards. But how do I assign guards just for darkmere? I can see how to put an npcs job as a guard in the npc's area under the jobs subtab... but that doesn't actually say that the people I've assigned to guards are guarding darkmere. I have 2 guards and they seem to be guarding the house. It doesn't show 2 guards in darkmere... so how do I assign guards to secondary locations?? 

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You can assign guards and workers through the ACTIONS page of the NPC. Darkmere Mill/Farm produces wood, which you can use or sell. You can also assign guards from the Darkmere Mill page -- up at the top, hover over the little icons and you'll get their info popups.


EDIT: Oops, the little icons on the Mill page won't be there unless you also have Fort Sera. The icons send the guards from Fort Sera if you have guards there (or from the other properties if you own them).

Another small thing, whenever you take an NPC to the Diner, they always refer to the meal as "dinner"... even at 7:30 in the morning. Maybe set a temporary $meal string to either breakfast, lunch, or dinner depending on time?

can we please get a chancel quest button

i got stacey early and the very first artifact location was in Silfren woods

i play Ironman/Grimdark/Invasion and already lost 2 high lvl fighters to the pirates and they respawn so fast

there is no chance i can get there the next 100 days

that said 

great game, keep up the good work

I thought there might be a few skills you could add to the game to make it more fun to let you do more. Its OK if its really hard to work them up. But an example would be... time management skill (shaves time off activities you do. Like level 1 saves you 5% off time used doing something then tack on 1% saved for every x levels). There could be other skills too. Do you intend to add more monsters or magic to this game? You could add fishing for npc slave/helpers as a job; that's 1 skill. I don't yet know if you've added farming skills to the game but I noticed you can buy a ranch later so maybe you already have that(?). 

You could add more merchant quests and merchant storyline to the game also. Like XP or money earned for doing travel contracts and bring items to different shops in various places of the maps. Like kill quests only instead of kills make stuff. And merchant levels and make merchant skills into skills you can acquire also. You could add several merchant skills... 1 for discounts, 1 for upselling or marketing, etc.

...

You don't technically have to add this. Your game is already good. But its fun to keep doing things and keep seeing what you'll add. 

A slight discrepancy: Donating captures to Fort Sera directly only increases Power above 100 if the capture is one of a few types of elite fighter, but adding them to your household and then donating them through the Actions tab always increases Power, even if they're a feeble halfwit druggie with no combat skill. Perhaps a similar condition could be added there?

Currently, the RPG Night hangout can only be played through once, and then it's just a greyed-out option for the rest of the game. I'd suggest that it should be made repeatable by unsetting $rpgnight at the end of the campaign, though for balance reasons that'll probably require its yields to be reduced and capped.

hii, I'm trying to hack into teresto lab. I have a handheld computer of level 2 and a techie npc with me. But it still shows user computer level 2 and I can't hack into it. Can someone help me with this??

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You need Science over 100 and the laptop from the mastersphere, as well as the companion techie (make sure they are top-notch fighter also)-- at least, that's what it took for me. Sorry, I didn't write down the passcode. This is an example where Grimdark needs to make multiple routes to victory because this is one of the encounters that forces the player to develop in a specific way or lose the game.

Q regarding random npc women. Do the models that pop up in auctions come back around if you don’t buy them? There can’t be a never ending amount models so I assume this must be the case but I haven’t seen a repeat yet.

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