I like to pour myself into game development often to my detriment, yet crave to have something whole as soon as possible.
with that in mind i have created a game that is, although small in parts. is randomly generated and a brutal and varied challenge.
where the anti-crunch idea comes in is that i can relax, i have something which is fun to play BUT have left lots of possibilities to expand it over time. not in a rush but actually take time to work on things i never get round to and do some learning.
Im hoping this fits in with the idea of the crunchless challenge. honestly its a theraputic descision i have made to go "anti crunch" for my own sanity.
Should have something for everybody to play within a few days (it just needs published)