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[non-paid][Unity] Looking for team members to help create a relativly simple multiplayer RPG game

A topic by Soulex created Sep 11, 2021 Views: 403 Replies: 3
Viewing posts 1 to 2
(2 edits) (+1)

I'm a 3D artist and a unity programmer, I can also do a little bit of 2D. Here is my artstation if you'd like to see what I can do - https://www.artstation.com/soulex

The game will be stylized, the map will be pretty small, and the level progression will be slow(level 5 is a high level). I'm hoping to make a game thats a lot like isekai anime(maybe something like "Is it wrong to try to pick up girls in a dungeon").

Looking for -

- Programmer

- Unity and 3D generalist


Contact me through discord - Soulex#6451

Contact me through email - andrebluntindie@gmail.com

Have you ever made a MMO before? Not an easy task. Just curious 

I haven't, I'm not planning on it being an mmo really either, just normal multiplayer

(+1)

Any multiplay game can be rough to develop unless you have a skilled software engineer on your team and a good engine to back it. Even Unity and Unreal have a hard time making multi player games easy for people to build. A work around is Co Op or split screen. 3 Types of Multi player games: Local (Co Op), LAN and WAN. Local is the easiest to setup but limited. Typically seen on console games like X Box. LAN is pretty common years ago for LAN parties. But can still be useful if you use tools like Hamchi. WAN is the most difficult and expensive to invest in. WAN requires a Server  & Client setup. You can make a Server + Client application. However, a true MMO has a dedicated Server and clients connecting to the Server. I hope this helps explain the different types and helps you better structure your project.