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Soulexx

97
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12
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45
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A member registered Apr 13, 2021 · View creator page →

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hello! i can't seem to add you on discord

yo! i like your stuff, sounds pretty good! my discord is soulexdev if you'd like to discuss things further!

yes

it’s unpaid

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for illustrations in the game. stuff like images that show for win and fail conditions, or potentially wall paintings/scribbles

It's going to be 3D and first person

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Hello! I'm Soulex and I do a ton of game dev. I recently had a great idea for a horror game while I was winding up a christmas music box. 

The basic idea is that on christmas eve you are making sure everything is ready for christmas.

- Make sure the fake christmas tree has presents under it(its actually a monster)

- Make sure the cookies and milk are out for santa(he will capture you)

- Make sure your younger siblings are asleep

There are a few others things but I won't mention them here. I have written a small story and will soon form it completely. I plan on having a neat intro cutscene and different endings based on whether you fail or not.

I plan on making this game as scary as I possibly can. I need a 2D artist for Illustrations in the game that show parts of the story.

The game is going to be 3D and first person.

If you're interested you can contact me on discord - soulexdev

Hello! I'm in the Themed Horror Game Jam and I'm looking for a 2D concept artist to help make some cool post apocalyptic/retro futuristic concepts and potentially UI. The current game idea is a small open world monster in the house game, somewhat like Choo Choo Charles. A virus is spreading around infecting AI robots, including your AI companion who becomes the main monster. Your goal is to find the item that disables your robot.

If you're interested my discord is soulexdev

Can you go more into depth about the main menu bug where you can't move?

I'll make sure to post a devlog so you know when it's updated!

Thank you for the feedback! I'll try and get to it when I can

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Hello! I'm creating a horror game set in the Garden of Eden. It's an FPS horror game where you go through the Garden of Eden, slaying demons, and ultimately stopping Adam, who has fell under control of "the serpent". As you go through the story you pick up book fragments that tell you what happened to the Garden of Eden to make it the way it is.

If you're interested please contact me on discord :) - soulexdev

hello! do you have discord?

glad you liked it😺

Thank you for playing!

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thank you for playing!

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thank you!

https://soulexx.itch.io/happy-motel

Happy Motel

Short thriller game where you are searching for your missing friend

Made by Soulex, Tuckleberry_Winn, Zhami, and Ahmed Razi

Rated Teen(13+). Contains minimal cartoon blood and a small amount of cut cartoon body chunks

Timezone: PST

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Hello, I'm making a horror game about a chocolate factory. The idea is that the factory made a new kind of chocolate that is extremely addictive, and as a result, the people who eat it have become warped messed up creatures. You're supposed to traverse through the factory while being weary of these monsters, your goal being to shut the factory down. There are going to be 3 sections in the factory, each of which have one monster you have to go against.

I have written a design doc, I just need help with level design. I've already gotten to work on some of the mechanics in the game, and will finish them soon. In the mean time, I'd like to discuss with someone what each section will be, what you have to do in them, etc. The levels will also have to incorporate different "horror points". These points are parts in the game that are meant to horrify the player, as they are supposed to interact with innocent monsters and do something they don't want to do in order to progress.

The components that would make up levels are things like doors, chocolate pumps, valves, levers, etc. I don't plan on this being a puzzle game, though a few puzzles here and there would add a nice touch.

My goal for this game is to make it very horrifying. I want the player to feel disgust, guilt, and fear. I also want the play time to be long, though it isn't exactly a priority as long as the game accomplishes the main goal. I think a perfect amount of play time would somewhere around the mark of 1 and a half hours. The other goal is to strike inspiration and awe into people, I want this game to be a game people consider awesome.

If you're interested, you can contact me on discord - soulexdev

thank you for playing! i'm not sure why the lab is there, i'll check right now.

thank you!

Ah i see. it seems some changes i made didn’t get saved. i’ll fix it right now. thanks for making a video 😺

Hello, I'm looking for a composer for a horror game for a game jam and I really like your music. If you have discord, here's mine - soulexdev

If you don't have discord my email is andrebluntindie@gmail.com

thank you for the feedback. I plan to update it in the future and add some additions to the levels to help players who can't get behind the mechanics as quickly, as well as some training levels. thank you for playing! :)

thank you very much :)

Hello, I have a team of 3 for an upcoming game jam starting in a few days, and I'm looking for a 3D artist. It would help tremendously as I can focus on programming and sound design. We're thinking a fantasy x modern themed deathmatch game, so if you are a generalist that would be awesome. you can DM me on discord if you're interested - soulexdev

Pretty solid. The police are a little to fast and would often push me around, and it seemed there was no lose condition if they caught up to me. I really like the underwater part though, it looks really cool. I also like the buildings on the main track. Definitely could use music and sound effects. For the robot voice, I would recommend giving it a little bit of reverb to make it sound less flat. Maybe in the future you can find a voice actor who can voice the lines, and you can place a radio effect over it. Overall, it was a pretty neat experience.

I'm looking for a level designer for a game jam game called "Inferno Blade" - https://soulexx.itch.io/inferno-blade

It's a fast paced game based in an alien facility. I want the levels to flow nicely and make the player move constantly, the goal being the player trying to beat the level within a certain amount of time.

If you're interested, my Discord is soulexdev

thank you. can you elaborate on what you mean by movement routes?

i like the idea of sword combos, although i'm unsure about how those would work. would you mind elaborating on what you mean?

tyvm

if i may ask, how do you have to lay out UVs in order to get the proper effect?

ok cool thank you

is this how you remove UV edge artifacts when you lower the resolution of textures for Ultrakill?

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unpaid

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hey. i'm working on a rogue-like multiplayer game called "Blood Stained Sunrise". you raid warehouses and go up in elevation each level, fighting off robot defenses from "Sun Creatures". your goal is to take a space train to the sun and defeat the final boss there. I'm looking for someone to do concept art and maybe some promotional art

i think i misunderstood synth. i don't mean real instruments, i just mean something besides electronic music, like more music diversity