if you're curious about upcoming features or what dungeon decorator will look like on down the road, i've laid out a road map for future development!
road map Sticky
dungeon decorator v. 1 (out later this week)
- characters with dialogue
- environmental text
expanded character roster
- platformer character (moves along ground + jumps)
- crawly (moves along ground)
- bat (flies, ricochets off of walls)
- shuttle (nongravitational, path guided by environment)
- chicken imp (flaps to fly short distances, like flywrench / birds in joust)
- all characters can either be autonomous, or player controlled
Vertical movement is kind of a problem currently. It's easy to travel down and to the side, but not up. Ladders would help immensely.
I dunno... I kind of like the idea that holding the up arrow should instead be used for the character to tilt its head back and shoot a beam of white light into the sky, causing mushrooms to sprout on the ground around it while will-o-the-wisps fill the air.
Well, sure. That can be for any time you're not touching a ladder.
i'm planning on adding ladders! i have the same feeling about vertical movement. i plan on adding at least one character who can't jump at all (something in the vein of lode runner) and i think ladders would be useful both for that character and for the other characters.
i think the way i'll implement it is by adding a ladder to the entity palette. any tiles you paint ladders in will be climbable. ladders will have a default appearance, but you'll be able to swap in any sprite you desire, so you could make climbable vines, bones, etc. if you desire.
i'm also currently implementing tiles which push you, which can be used in various ways to move upward.
currently water (the plain white tile) can work well as a ladder placeholder