So for a first devlog.... I guess a summary of where I am now in development would be good.
I started this project back in January when I was playing one more dungeon and thought hmmmm I could make this, whipped together the basic gameplay elements in less than a week(random dungeon, first person controls, attacking and being attacked) then started adding all the things that take time items, enemies, bosses, different dungeon styles, smashable boxes ect.
Then the next thing was what to do with characters? just exploring dungeons until they eventually die and have a top score of the richest ex-characters? sounds like it would get boring fast. Retire characters after they reach so much gold? that sounds more interesting then they could open a shop depending on what items they used the most... sounds pretty good to me. So that's what I went with. reused a lot of assets I had made for previous projects that never went anywhere so that sped up progress a little. I built the town area mostly by hand(its still a little procedural) made a traveling merchant that gives you snippets of the games story each time a new character is retired(and will eventually give you a key for the final dungeon but that part has not been coded yet) made a character creation system and we are almost where we are now.
I currently have over 40 enemies finished(I want to have at least 101 because over 100 enemies sounds good :P ) got quite a decent random weapon system working. My bows, Harps and shields need more work as there really is not much to them, but for the time being I am more focused on getting staffs and the main questline finished.
Now my current trailer will give a good idea of where I am in development for anybody who is interested in following the rest of my gamedev journey.
And here is the game page with a playable demo if anybody wants to try it out
Dungeons of Mysteria by Grindalf Games (itch.io)
And now where I am and what I'm doing. I am currently making some new enemies and trying to come up with some unique effects for them
Here is my Naga
Still trying to work out some skills for her that will make her unique.
And thats where I am so far. A game that is almost playable from start to finish, I just need to tie some sections together, and add in some extra content.
Until Next time
-Grindalf-
Dungeons of Mysteria by Grindalf Games (itch.io)