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Looking for ways to Improve

A topic by ArctosGames created Jul 21, 2021 Views: 324 Replies: 2
Viewing posts 1 to 3
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Hi, I'm working on an RPG horror game at the moment and I would really like some feedback  on where I can improve. I've recently released a demo for this game (https://arctos.itch.io/in-your-dreams-demo)in hopes of doing so. My main area of concern is the story and lore of it, as that is the driving point of the game and I'm aware that my graphics (Especially facial and the art I'm using to advertise the games) could use a lot of work. I'm currently working on a very old laptop so trying to do it with touchpad only is a challenge and I'm making sure to put a lot of time into it.

I've put a selection of puzzles in it as a bit if a challenge to myself,  but I would be interested in hearing about any suggestions you have. I'm also looking into things such as chase mechanics so I may end up releasing an update demo down the line for more feedback.

Thanks in advance!

Hi ArctosGames & first I'd share my thoughts referring to game's theme, same as screenshots than downloading graphical parts (same as using older devices-issue), still sounds like me as first reviewer here after 37 days yet?

The faces in-games for textlines could vary, e.g. look less "stunned" in expressions? I'd think of emotions like: angry (in reference of that fox), or "excited/worried" (referring to "chose your faith") like if the protagonist could save the good ones, solving quests without failing, etc.

First two faces next to textlines in screenshots: looking bit mirrored in image, with similar shape of recoloured shirt/outfit, still hair being bit static (first person like split in half, mirrored to get its haircut?), bottom's screenshot: eyes in synchronized pose ...stunned look would let me generally think of tilted head or worried-look could vary in lip's appearance (biting), hands could be visible like "facepalm" if player/NPC being tricked?

pre-last screenshot: floor's tiles look bit copypasted in each squares that's places? The wall looks rather fancy: gaps in-between those images and mirrored balloons, uhm how about e.g. loosen stripes of wall to get it more unique too? I adore the seats there, (second&third walls/floors look nice in aesthetic), the font for spoken text looks more hallowwen-themed, maybe more roundy or handwritten-type could fit better?

I think bit of shadows could get your shaped look more 3D-ish? last screenshot possibly could use a lamp than another drawer on identical pose next to that bed? Maybe an added wardrobe or blankets/cushion looking more "worn out" than like woken-up next to bed in perfect shape?

Just some suggestions about aesthetic because of facial/graphics, maybe they sound inspiring somehow? I guess the third screenshot offering shadows for its walls, which look way realistic & nice, same as different font in text.

Thank you for the feedback, it's very handy and I really appreciate. I'll be sure to look into all of that.