Very well done, Fun & addictive game 5/5
The grey and black displaced and cut "cards" (for example, the one that appears at 2:07 in the video, after the removal of the Switchblade II cards) are artifacts that simply shouldn't be there. Also, the title screen is heavily corrupted at 10:54. Those artifacts denote wrong memory writes, so I'm not surprised by the crash on exit (which is another thing that never occured neither was ever reported to me). AmigaOS shouldn't matter as the game turns it off and hits the hardware directly. I guess it's an emulation issue. I'll try to see if I can reproduce it.
EDIT: I've played the game for a while on UAE with 68060 as the emulated CPU, but everything worked fine; I'll ask one of my testers to try the game on his real 68060 + AmigaOS 3.2 machine(s).
I have done more testing, 68020 no errors, 68030 title screen some strange lines, 68040 & 68060 a lot of errors and can crash on exit. at least I can play it error free on 68020 settings, I am using latest Library same as those that came with OS3.2 but as I sad earlier some older software I've seen some strange error but beside that nothing, I'll probably been doing some more tests in future ! What app have you done the game with? Great game !
I'm afraid your emulator and/or system must be broken:
* I have a real A1200 with a 68030 accelerator here, and the game has been developed (mostly) on it,
* for a while, I developed and tested the game on an A4000 with 68040,
* I have developed and tested extensively the game also on WinUAE, with a variety of settings,
* my testers tested the game on a variety of system (the last of which is the 68060 + AmigaOS 3.2 mentioned earlier),
* I never received a report regarding corrupted graphics,
so it's pretty safe to say that the game works just fine.
The game is coded entirely in assembly. For the graphics, I have used mostly Personal Paint. For the music, I used originally OctaMED SoundStudio and MilkyTracker afterwards.