Hello,
A question **haunts** me these days : why can't I believe in "vying for narrative control" games anymore ? and I hope you can help me with it.
Is it just a matter of taste (age, trend ?) or is there - as I suppose - a problem with player conflict in collaborative storytelling ? Which excellent games live in "the space between" where players "vye for story control" ? Have you heard / read interesting discussions about this precisely ? can you give me some key words to them ? What can I do to help you understand my original question ?
Thank you.