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Fell Seal: Arbiter's Mark - Demo

Turn-based tactical RPG focused on storytelling and character customization. · By 6 Eyes Studio

Demo Feedback

A topic by Max W created Sep 27, 2017 Views: 727 Replies: 1
Viewing posts 1 to 2

Hi, Six Eyes. This demo was awesome! Impressive stuff, seriously. I can tell you're true FFT fans, haha. This is shaping up to be a cool, modern take on the genre. There's so much to praise, from the overall design, to the characters, to the little extra touches, like the detailed camp scene in the party menu.

Tiny bits of feedback (I'm using a 13-inch 2013 Macbook Pro, OSX 10.9.5):

  1. The icons for different types of skills are a little grainy and hard to distinguish from one another when scaled down. They looked a little better with the game at the largest resolution.
  2. The text-color difference between learned and non-learned skills could be bigger (i.e. the unlearned skills' text could be darker to help differentiate them).
  3. Spell animations are generally cool, but there's some "oomph" missing. Maybe if you darkened the screen during a spell animation so the effect stands out more? Just a thought!
  4. The SFX for the confirm button is a little squeaky/grating, at least on my computer.
  5. The Peddler is an interesting class, but it was frustrating to fight one! I hope there's eventually some way to sense traps before you step on them. A passive skill, perhaps? Or an active skill that just reveals all traps on the field? :)
  6. I think I found a bug.... Either Loading or Continuing from the title screen sets all unit's AP to zero? I think? I'm not sure what caused that for me if it wasn't quitting to title & then Loading/Continuing. Seemed like it was happening on both Load and Continue (I never saw that AP again!), but I didn't dig super deeply.

That's all I could think of. Again, really amazing work here. Thanks again for making & posting a Mac version! I don't have any issues to report regarding that, specifically. I was also stoked that my Logitech controller was supported!


Thanks a lot for the detailed feedback! :)

1. Yeah, I admit the game is really meant to be played at 1080p. Anything much lower (or currently, higher even) will be funky. We still have work to put in that area!

2. I agree. It's something I noticed as well and I'm getting our artist to pick a new 'dark color' for those so the contrast is better.

3.  Yeah, that's feedback we've gotten before and I think we've been a little too 'close' to the spells for a bit and didn't "see it", but now we do. We're going to have to improve that somehow. Your "darkening" suggestion sounds interesting and we'll try it, but I think we'll probably need a little more than just that for some of them.

4. Most of the SFX are temporary at this point. We need a real sound designer to look at them, but we're saving that for later during the project.

5. Lol :) There is actually an active ability for that indeed, on the Ranger class. We might make sure to spawn the Peddler class a little later in the game too, to not bring about too many new game mechanics too early.

6. Interesting. Will look into that, thanks! :)

Thanks again!