Making icons, I’ve been slackinggg ;-0
I have completed the icons
I made the prices and shit for them.
I now need to implement them into the game
I’m thinking about making one part of an area in a past level like a maze to go through with only one way to get to the other side but I don’t think I’m going to do that and just leave the lvl alone. ;-/ It’s the pink lvl bot left.
Completed two animations
Tested it, looks great.
One of these animations I feel is lacking but it’s ok.
I literally spent hours working on an animation with snow. It looks simple but it’s honestly ridiculous how much time it took to do. Frame by frame sucks. ;-/
I’m going to go through all the ogg music files and lower it a bit to save memory. It will take some hours.
I found some cool music on bandcamp that I wish I could license but I’m scared. The person makes good bangers. ;-]
I found new music to possibly use in the future. ;-]
Added a couple more lines to C27.
I fixed word boxes for items. Some descriptions cut off. Some had to be adjusted.
I’m adding more to a level by adding dialogue that was never intended. It was just supposed to be a small line but I went on a tangent. Good for the characters.
I’m going to build the next level soon.
Updated two icons. Added cigarette and smoke to one. Made branches/stems darker for the other.
Designed rough layout of new lvl
Currently drawing new bg tileset
The picture appears to be nothing because the sad fact is that drawing the tileset is actually kind of boring but you just gotta go with the flow.
Building level.
I think the level is turning out pretty good. I spent over 5 hours or something just clicking things so things don’t appear to be repetitive and I don’t really feel good about that. Before when making levels it was easier to do but this level is different. It will look repetitive for one tile anyways. Oh well.
Updated and cleaned up bg tileset 2 more
DEC 8
Building lvl
Made adjustments to tileset 2 again
DEC9
Building lvl
Made adjustments to tileset 2 again
Made new animation for finding stuff
Built level
DEC 10
Updated and added entrance glow to tileset 2
Updated Octakiss visually and added kiss spots
Made 2 enemies side views
DEC 11
Finished another enemies sideview
Made 2 new skill tilesets for enemies
Made a ton of new icons
DEC 12
Made event walk to the door. I have never done this before so it was very new to me. I always just made people just vanish before. ;-]
I’ve optimized the current lvl I was working on by deleting wasted tiled space. I hope it helped. ;-]
DEC 13
Made busts for Thomas and ANGL
Updated what gets a visual indicator when mana is being taken away by a skill. Gave poison to ionx. Gave curse to mana ghosts.
Made 4 new animation skills
Made one icon darker
Implemented enemies and their stats
Made several new items/drops
DEC 14
Reduced gold of phohoy and refen which inherently reduced the two new enemies
Fixed animation that was not linked to weapon
Made some enemy battles
Made two new battlebacks