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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

Some ideas of mine. (and others)

A topic by TreeGreen created Jun 11, 2021 Views: 266 Replies: 4
Viewing posts 1 to 3
(6 edits) (+2)

Here are some of my ideas for the game. Please consider them.

Jewels

Blacksmith hoagan says, "Im trying to level up my smithing. I'll do it for free if you have the juice" which leads us to believe that juice is more of an element than a currency. So what if there was a currency? Jewels could be dropped by enemy and earned in other ways. You could spend them at the Old mans house and get some good weapons. Or you could trade them for juice somewhere else.

Time scale weapons and spells.

There should be weapons and spells that adjust the time scale in some way. Maybe it could be a sword or hammer that slows down time when you swing it, or this could happen with all weapons when you defeat an elite monster. There could also be a spell that slows time and boosts the players speed, and also maybe change the colors on screen.

Day and night cycles.

This would be cool, although I don't know how it would work with the fog. Certain enemies could only appear during the night and some during the day. Night time enemies would be more difficult than daytime enemies. You could spend juice, (Or jewels I'm just saying) at an inn to skip to day time.

Treasure caches

You could get a scroll or something from the old man or mr.fox that would lead you to a treasure chest. Inside would be some items and another scroll that you could return for juice or jewels.

Custom items

If an item is rare enough, it should be given a name, just like elite monsters.

Better ideas:

https://itch.io/t/1308942/docile-herbivores-and-other-animals

https://itch.io/t/1448039/weapon-burp-juice

https://itch.io/t/1363886/spell-ideas

(+1)

Those are some good ideas i think they would be cool

Thanks!

(+1)

I think a slo-mo when defeating an elite monster (or perhaps just new monsters when you defeat the first one) would be extremely cool; however, it should be allowed to be toggled off for speedrunner's sake.

I also feel a "day/night cycle" is too simplistic; Having phases or comets (this is juice galaxy after all) that could happen at random or non-random intervals could be very nice. Having it be comets could also give a greater sense of progress after defeating the creator with it doing something to the pollywogs (werepollywogs?) that couldn't happen before then. (really glad you talked about the day/night cycle cause it gave me the idea of comets)

(+2)

Yeah now that I think about it time scale attacks should have an option to be turned off. It would be best if there was a "speed run mode" that came with both a timer and certain other things. Then again, I wonder how speed runners would react to the time scale changes. Would they find other ways to get juice, or would they just deal with it and lose some time? If it only happened to elite monsters then I think they could avoid it. I really like the idea of comets. Maybe it spawns an item where it lands and you have to find it. It would be cool if it turned the land around it blue. Maybe there could be different moons, blood moon blue moon or green moon. They could also show up at different times, because as you said it is a juice galaxy. Blue moons could cause it to rain plungers, or that could be an event on its own. Blood moons could turn all enemies into elite enemies. Green moons could lower the gravity, and maybe spawn some monster accustomed to the low gravity or even a rare boss like in terraria.