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Artists, AI programmers, and Community managers for Krypnoda Studios [REV SHARE]

A topic by Argen created Sep 16, 2017 Views: 253 Replies: 2
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Hello, guys, I'm Argen, a 16 year old game designer for Krypnoda Studios (we are not a studio yet, but we plan on getting there). Currently we are working on our first game, a rogue like. You can use the terrain to your advantage with spells, force, or cunning.  Fight off the hordes of undead, lizard men, goblins and terrifying insects in the game Into the Depths. But what we need now is a cover artist, logo artist, concept artist, and an in-game artist. All of these need to be made with the best of your ability, because after we launch you will get paid. After that we will also need an AI programmer to fill in where our current programmer can't work, and a community manager to recruit new people and post game updates. He also needs to be battle-hardened to stand up against trolls, spammers, and more. If he could work on Facebook, twitter, maybe even instagram, then that would be nice. He also needs to start a website that represents the game, but that will come later. Lastly, he needs to edit the wiki, which has already started up but does not have much. Technically, anybody can edit the wiki, just be sure to keep it to the facts! I hope some people will consider joining our team, but as a warning, it's a hobby, not a job.

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Hi Argen I am interested in the project however I would like to have a couple of questions answered first, such as how much work will I be expected to do per week  as at the moment I am pretty busy, secondly how many people have you currently got on the team, and are all the positions above still available, what platform will this game released on?


Hey, Slipperyfrog! The time you will be working really depends on the job, but I'm a assuming you'd be a programmer, and we already have three, so you can help them out when they are around. We'd prefer you to work about 3+ hours a week, but since it is namely a hobby, we won't hold it against you if you are too busy that week. Right now we have fourteen people on the team, composed of sound techs, 3d modelers, programmers and 2d artists. Actually, all of the positions listed in the title are still open, since  we only have one concept artist, no other community managers, and nobody that specializes in AI. I have edited the post just now so you probably won't notice: we are not yet a studio, but we are working towards that. If you are interested in the game still, then email me at or text us on our discord server:

Be sure to use the correct channel for your texts! Thanks for your interest!