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Character and feature requests

A topic by Eldricus created May 09, 2021 Views: 665 Replies: 27
Viewing posts 1 to 10
Developer

Looking to see more of a particular character or have an idea for a new game feature / improvements?  This is the place to ask.

More of Denise and Crystal, especially a tiny bit more explictness for Denise.

More of denise, particularly hardcore if possible.

Developer

I have some more Denise finales on the way, and things are definitely going to get a lot spicier, but nothing hardcore.

Is there still going to be plans for any kind of dialogue in the game? Doesn't have to be voiced, but I think its still something the game lacks. There's nice renders and opponents, but its still just kind of an image-based game otherwise.

Developer(+1)

It's still on the roadmap.  In fact it's the only major feature left on there.  Once I get that done I will probably finally call it the 1.0 release of the game.  I do have some smaller things to address before I can get to it though.

Hi Guys,

Tnx for your awesome releases! Any chances of a sporty outfit in the next sets? Sandra, Candy or Crystal with a cheerleader suit/gym kit would be lovely..

Big up for CSP!!!

Well, there's no sports field or gym location yet, but I suppose something could be found...

(+1)

Of course, if there had been forethought and planning, something like this might be available... Adanne working out on a rooftop gym and pool area, and I might be 2 days worth of renders away from completing the pack... maybe 3 days.  30 odd renders already completed. I know Adanne isn't one of your requested opponents but those aren't mine to work with. I hope you'll give Adanne some love anyway.

For some unknown reason I can't log anymore on my previous account, anyway...thanks! I haven't put Adana on my favourites because she's just appeared on the opponents log. But according to what I'm seeing, I'm 100% that you're working on a top notch set.


Thanks for your positive feelings about my idea, big up for CSP!!!!

Developer (1 edit)

I like that idea. I can't think of a better way to celebrate the 4th of July than with cheerleader outfits.

Developer

Everybody in my neighborhood seems to be setting off their fireworks early this year, so I figured I would fire off a quick sneak preview too!


(+1)

Sigh... Well, I couldn't let Eldricus go it alone. So, to face off against his team, meet the punky little Angela, who's always ready to get down and dirty. Never one to back down from a challenge, she's ready to go the extra mile and do whatever Candy and Vivian decide if she loses, which she has no plans to do, of course.

Also in progress, and hopefully headed for the same release date, Chin-Sun is back! She's on vacation and has found the same poolside gym that Adanne uses. As you can see, she's a little out of breath and not used to the rigors of this much exercise. Perhaps Adanne will give her a few pointers, and a warning about over-stretching and over-spreading, especially the spreading, or maybe Adanne wil let Chin-Sun discover the dangers for herself....

(+1)

@Eldricus - Amazing update today. Any chance you could do what you mentioned in the other thread "Allow picking one of the existing ladies as your player. As long as they have an outfit in that location and aren't bumping into any other players in the composite images, it would work.  The only catch there is personally I'd feel weird playing as one of those characters that I normally think of as an opponent, and there are already 4 gorgeous ladies to look at on screen, so a fifth isn't going to be a huge plus. It wouldn't really boost immersion, either,  in that case." Wondering how long that would take and if it could be added in the next update?  let me know if I could help out.

Developer

I think that'll probably be part of the next update.  It's about the right size for what I'm up for taking on right now.   It's going to be mostly coding though, so probably not much help I can get there, but if someone wants to make some renders for additional non-white male avatars, I can add those in to the game too. Or just keep contributing opponents. Those are always good.

@Eldricus - I love it. I'll see what I can do.

@Eldricus - how is it going with the playeable character stuff? I was going to start rendering some options but wanted to know what location I should have listed for the main character in composites. Ty 

Developer(+1)

Whichever location you're making the composite for?  They all have different angles and lighting, so you would need a different set of composites for each location you want to support. Probably best to start out with just getting the rest of the character done first though:  Portrait, status images, player file.

@Eldricus - awesome. ty. stay tuned, I should have something to show within the next few days :). Worked on things using your lighting tips, and posing and backgrounds. 

(+1)

How about the option to input the players name? That might add another degree of immersion...

Developer

The player's name isn't actually displayed anywhere in the game, so that wouldn't add much unless it started appearing in various places.  It just says "you" when it does refer to the player, which is more engaging than being referred to in the third person, even with your own name.

That might change a bit if dialogue gets added to the game, but then having an settable name would get in the way of audio dialogue.

I do need to show some kind of name in the selector thoughy, so I'm thinking of just using John, Jamal and Jong, which are pretty generic J names.

I had Jamal and Toshiro  for the male renders, and Amy, Kaysia, and Yuki for the ladies, not that it matters. 馃榾

Developer

We probably don't need generic female avatars since the existing female players will be selectable. If we had unplayable female avatars people would be asking to make them playable.

It's suddenly occured to me that you have a problem using opponents as player avatars as not one of them has less than 4 items of clothing. That means you'll have to modify each one of them to keep the game balance we discussed when I suggested upping the player items to 4 as an easy mode option.. Most opponents have at least 4 items, and that's without including the modesty part of the undressing.

@stripe6499 and @Eldricus - I found out that if you designate another character as player as "SELF" in the opponents file , there isn't a layer's issue. :)

Good point about the player name. I hadn't noticed that there wasn't one being used in any dialogue, I was only thinking of labeling the in game avatar with a name, but on its own that seems like too much work for not enough reward.

(1 edit)

@Eldricus and @stripe6499 - being able to play as the other characters is a decent work-around for this. :) I'll probably make a male char at some point.