Ah I turn that off right away. When you add in all the betting and money, it can take way too long... it's about getting people naked, not spending tens of minutes for a single thing to come off! Even if it had the SPNATI banter interaction going, it'd be really hard to keep things interesting for dozens and dozens of rounds without a truly absurd amount of dialogue, personally.
krisslanza
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Oh hey an update!
Still glad this is around, even if I feel I'm not sure where the game is going by this point. It's nice to have more strip poker games out there besides SPNATI, even if to be honest, SPNATI is still probably the king.
But CSP gets to be the second place at least, for at least remembering what strip poker is about.
I think it would be ideal, as I don't think anything in this game suggests the player could be only male or only female, so having both is best.
If I had to pick one or the other, I'd maybe lean to male, just due to that being more of the standard/default in these kind of games over being only a female player.
Hmm, it's different and potentially interesting. I think it's one of those things I'd have to see in action to really get a feel for though.
It could certainly work as a special type of match at least, as you are planning for multiple game types and such though.
Though I feel transformation gimmick does kind of need a player sprite of some sort, as otherwise its all purely textual. Which could work I suppose, but I imagine a part of the appeal for TF is actually 'seeing' the process happen.
I would think that would be fair. If adding a player sprite is too much extra work, you could simply keep a clothing count for the player and some kind of reaction from whomever you play against about the player pawning clothing for more tokens.
It seems more reasonable then running out of tokens just being a 'start over' kind of situation, and seems more fair for it being, well, strip poker.
Thanks for making it!
Playing some more, I do think the game does ultimately end up being padded out too much. Particularly as the dialogue never changes, you do just kind of have to keep playing and winning for a long, long time to just unlock one bit of clothing. I think it would be ultimately better to focus on making individually less days you have to play through, but make each day more unique? There are the four times of day you've done, and I think even if the story was only - hypothetically - 4 days long, if each of those days had its own dialogue going for it, it would be less repetitive and padded, then basically having to just play the same game with different outfits over a dozen times.
Certainly an improvement over the first, Hiromi has a bit more variety to her dialogue which certainly helps. I also kind of like that she seems to have a high chance to just go for the player's pants, right to their underwear.
I'm a little but more iffy on the overall gameplay loop though - I like the idea they basically spend like a week at this ryokan, but the dialogue doesn't really change to go with it. It would seem more sensible that some things should change over that time, especially as you have to win to progress, so you think Hiromi would be more eager or something to be winning after so many days! But this dialogue never changes, which is kind of a downer actually.
Still, for the price tag, it's not a bad game at all. It's one of the rarer 'real' strip games out there, and it's good you kept this trend from the first. I'm certainly curious on what could be coming next! It might be too much to ask, but I can always just hope for even more variety in dialogue - especially if the game has an actual 'story' going for it, that you win to progress.
First time I've seen a strip rock paper scissors game in the five format like this.
I'd say, not bad though. I do like the dialogue, though I'm a bit iffy on how vague it is for the player's side of things. I mean for Lily winning, since I'm unsure how our stand-in is actually clothed and such.
Still, I'll keep an eye on this, since actual strip games - where both the opponent and player actually strip - are annoyingly rare.
Something happening if the player loses was a nice addition, I think. Though, your character is surprisingly rude if you go for Ending 1, I didn't expect that!
I think it would still be a bit better if Rika reacted in some way to the player stripping piece by piece, but that's just a personal preference.
I am curious as to what your long term plans are, especially as this is only the first girl.
Compared to a lot of the strip poker/blackjack out there, this one is actually a nice idea. A little plain in some ways, but it works.
Shizuka actually picking what clothes comes off the player is actually pretty nice in a way. But it's a bit lacking in the dialogue department. It's nice she has some dialogue as she's losing, and if she's winning to a point - but I feel there should probably be dialogue whenever she gets the player to certain threshold.
I would think she should at least get dialogue when she makes the player take off something big, like their underwear.
I'm not sure how different things would be in the full version over this trial version though.
I like the idea, but it's a bit lacking in that Rika has no reactions to the player losing at all.
It's nice she has some dialogue for your winning, but it doesn't feel right that there's nothing in return. It gives the impression you're playing yakyuken, but somehow you're never taking off clothes, and its just Rika doing that.
I like the concept, I just wish there was some more meat to it! I can agree with your dev log in the like, strip poker concept of it 'heating up' is a good thing though. I understand this is a game jam thing though, so I shouldn't expect some like, super complex, fleshed out, hours long thing.
I can dream though. I just crave some more dialogue, with more hrmmm, well, heat. Better idea of who the player is, and what they have left to wear and such.
Gave the demo a try. I certainly do like the aesthetic, and the succubus has a nice design and voice.
It being in first POV, as it should, is an interesting choice that I have mixed feelings on. Only HEARING what is happening to your character is interesting, but I also kind of wish you had a better idea of what was happening.
I did like hearing the SFX of, presumably, you lose because your (presumably female) protagonist cums and is out of the game.
I have mixed feelings on if it would be nice if you could see some kind of details of your player character in some way, even in a first person perspective. Like a mirror or something, since you do lose some of the 'fun' when you can't see the kind of things that happen to you.
Certainly an improvement over the first one by quite a bit.
Although, the game can be really hard to finish sometimes, because if one player is gone, the amount of money left in the game is really high, which can make it drag out for a really long time as a result. It's nice there is no buyback though.
Player losing dialogue is a bit weak compared to the rest though, who at least say something non-generic. But the losing dialogue is just generic "Player lost <clothes>", which feels kind of bland. You also only hear the dialogue from the player on the left, the right doesn't seem to get her voice clips to play at all.
Not sure if its a good or bad thing that I got an ending really quick, but ahem...
Very different from the previous game, for sure! But not in a bad way. (Sidenote: I nearly typed bad way into good way, which would've really changed this...)
Something that did come to mind, and going off my poor memory, have we ever gotten to pick the protagonist's name? I know it only came up once in this one so far (at least in the route I did that time).
Also Hajime looks like he'd belong right in an NTR route...