Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I hate that cart.

A topic by Sharayde created Aug 23, 2017 Views: 1,068 Replies: 5
Viewing posts 1 to 6

'Nuff said.

But, for clarity. I load up two crates packed to the gills with copper ore, on day two. I walk back to the shop, and hop off. Then, I try to grab either crate, and even if I park next to a rock and look directly at them, it just says screw you and doesn't let me grab the damned things.So, I start getting a bit annoyed. I figure that if I can just find a way to use something to shove those crates out, I can then grab them. So I grab a polearm grip and start trying to push them out. It's all going well until I drop the polearm in the cart, and lose that as well. And that's when I just save and quit before I put my fist through my screen.


I REALLY hate that cart.

Most will recommend to not use the cart and only use 1 crate at time, just running back and forth. with default agility or maybe a little higher - you move about the same speed - and don't have to deal with any of the glitches associated with the cart.

The cart is really more of a....Optional... feature at the moment.

It's known buggy.... but to just "disable" it would mean the option of taking the risk to maybe get a /lot/ of ore, isn't present.


Personally. I rarely see a need for more than one light-source filled crate  - If I ever saw a point that I could maybe manage 3+ crates in a single run - I would /maybe/ set up the cart to be used to transport it....

But I'd honestly probably just leave the other 2 crates of ore in the corner of the mine while I take one crate back and smelt and open shop for a bit, then go back for another crate before bed - its 24hrs in game (I assume at time of depletion) that depleted veins change over, so usually, That ore is a few trips worth, anyway, and I won't be mining anything the next day, regardless if its picking up the last crate, or just checking veins.

Having to go back for ore gives me more sense of purpose in the trip over though, instead of being disappointed when none of them are new or good.

_____

Associated with cart

  • riding shatters player sheet/orientation to some degree.
  • Heavily Physics sensitive, You're lucky that pole grip fell in, and not sent the cart and crates skyrocketing off into the distance.
  • If it shatters Player orientation/height enough - can leave the player "swimming" (sliding) inside the ground or high in the sky.
    • (point 1 and point 3 can be fixed with Slipcor's Reset Player model, point 2 can partially be fixed with Slipcor's Reset Horse/waggon - "fixed" is a "reset", not a "It doesn't break anymore")
  •  Ish kinda slow... it really should be more than two crates a trip...

_______

more towards your issue

  • Try jumping onto the cart (manually, not riding) till you can see inside, there's a couple areas you can, and jump-crouch may help further. - then you can have an easier time seeing grabs.
  • Simply fish around from the side for a "highlight" and grab - You can grab things, within some level of reason, through the cart and other solids, and then move them around that object/solid.
  • Be careful and good luck.

Yeah, I just couldn't grab them, no matter how much hopping I did. Honestly, I like doing large loads of Ores, I love when I get 2/3 crates full of Ore. But, pushing all 3 back would take so long I could make enough cash from buying all the ingots that ore would make simply from selling tools.

Oh, also, how do you get more light sources for the cave? I want to set up a long line of them going from the mine entrance to the central cave so I don't have to walk blind till I see the crystals.

There's no current method off purchasing more lanterns.

You /could/ try stringing up the crystals (fear, light/protect, unknown orange, unknown blue)....

But I don't know how well the cave would treat them.. I have ore remain in the cave, but I'm fairly certain I've seen someone mention or maybe I had it happen to me, leaving their lantern and it no longer being there on return/reload


If you try REEEEAAALLLYY hard.... You can lock a crate, inside a crate. - That'll give you maybe 1.5 to 2 crates worth of space (1 crate on top will be full, if you have 3, the other two can't be entirely full, need to have enough room to drop the corner in and QUICKLY lid without it popping back up from physics tension (i.e, full crate)

One crate will likely have lantern in it, and/or a crystal for lighting, keeping such will allow you to hold the crate near the surfaces and see where you're going.

Turning up gamma will help drown blackness out.

Turning down shadows/effects/post processing will drown vignette and a decent bit of darkening effects. - Low is "0" in most cases, which really means "off" - In other cases it means low, namely, view distance.



On cave treatment again - It's possible nothing might happen - its also possible they might somehow get sucked into the void/space behind surfaces during some part of map reload/transition - sometimes it seems to be the only explanation - strange and lacking game-logic as it may seem

My cart has dissapeared.

My cart cannot be found, assuming that the cart is still in the ceiling. The cart would normally be above the horse, but it is not. All I have now is a pet horse. Also, the cart reset thing isn't working for me.

 

P.S. For me, my fear crystal never spawned in.