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Unity - Making a Waterfall

A topic by OmMani02 created Apr 26, 2021 Views: 1,236 Replies: 2
Viewing posts 1 to 3
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This tutorial has been the efforts from 1st year students of B.Tech CSE with specialization in Gaming Technology at VIT-Bhopal. 

Harshh (shinigami_5681)

Om Mani Tripathi (ommani02

Tutorial for Creating a Waterfall in Unity 

Step 1 – Create an empty Game Object. 

Step 2 – Rename the empty Game Object as “Waterfall” and scale the Y-axis position to 100 from Inspector Menu> Transform > Position. 

Step 3 - Add a 3D object plane and rename it as “Water Surface” and scale the X, Y and Z axes to 25, 5 and 25 respectively. 


Step 4 – Add a material folder to Assets to store the materials to be used in making the waterfall. 

Step 5 – Make the “Waterfall” object as the parent object, while making a new Particle System” effect as its child object (Effects > Particle System). 

Step 6 – Select “Particle System” and under <span class="NormalTextRun SCXW48185591 BCX0" <inspector <="" span=""></span>InspectorParticle System, do the changes as shown in the image below. 



Step 7 – Right Click under Project Menu Create Material (Name it “water”). 


Step 8 – Download the image of water from any source then import it in Unity Assets Materials.  Select the “Water” material, then drag the imported image of water under Inspector Main Maps – Albedo. 

Step 9 – Inspector Shader > search “Additive (Soft)”.

Step 10 - Select “Particle System” and add the newly created material - “Water” under InspectorParticle System – Renderer. 

Step 11 – Right click on “Particle System” > Duplicate and rename it as ParticleSystemDust”. 

Step 12 – Select “ParticleSystemDust” and under InspectorParticle System, do the changes as shown in the image below.




Step 13 – Right click on “Particle System” > Duplicate and rename it asPSWaves ”. 

Step 14 – Select “PSWaves” and under InspectorParticle System, do the changes as shown in the image below. 



Step 15 – Right click on “Particle System” > Duplicate and rename it as PSWavesSprinkles ”. 

Step 16 – Select “PSWavesSprinkles” and under InspectorParticle System, do the changes as shown in the image below. 



Final Preview 





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Nice this is really useful!

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TBH, it looks more like Old Faithful at Yellowstone than a waterfall. Where's the source of the water coming from? Water doesn't just condense in midair and then deluge down in a waterfall. I think you're imagining rain but with the viscosity of a river. If that ever happened IRL we would probably have colonized Mars centuries ago as such conditions on the Earth would be dire & unacceptable for a home-world. :-D Just kidding. ;-)