Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Bug: Stuck in combat and can't take the next turn

A topic by Kugreymonx created Apr 05, 2021 Views: 355 Replies: 3
Viewing posts 1 to 4

Basically, the moment it is the ogre turn, they do their action and don't give me my turn. Combat log basically stop after they take their action and I can't do anything. Cant run, inventory disappear. Unless I  oneshot them all, I don't think i can proceed with this dungeon

Couldn't upload the image, so here is the debug log


Game Version: 0.4.1b

OS: Windows

WARNING: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

     At: scene/gui/base_button.cpp:329

SCRIPT ERROR: calculate_target_list: Invalid call. Nonexistent function 'CalcuateTargets' in base 'Control (CombatV2Animated.gd)'.

          At: res://src/classes/AI_base.gd:67

SCRIPT ERROR: _get_weight_for_skill: Invalid get index 'magicward' (on base: 'Dictionary').

          At: res://src/classes/AI_base.gd:126

SCRIPT ERROR: _get_action: Invalid operands 'Nil' and 'int' in operator '>'.

          At: res://src/classes/AI_base.gd:149

SCRIPT ERROR: _get_target: Invalid get index 'Null' (on base: 'Dictionary').

          At: res://src/classes/AI_base.gd:158

SCRIPT ERROR: calculate_target_list: Invalid call. Nonexistent function 'CalcuateTargets' in base 'Control (CombatV2Animated.gd)'.

          At: res://src/classes/AI_base.gd:67

SCRIPT ERROR: _get_weight_for_skill: Invalid get index 'magicward' (on base: 'Dictionary').

          At: res://src/classes/AI_base.gd:126

SCRIPT ERROR: _get_action: Invalid operands 'Nil' and 'int' in operator '>'.

          At: res://src/classes/AI_base.gd:149

SCRIPT ERROR: _get_target: Invalid get index 'Null' (on base: 'Dictionary').

          At: res://src/classes/AI_base.gd:158

Correction, it is the Ogre Mage that cause the turn to stop. Seems like he has the ability to freeze time after he take the turn and stop the world from moving. But if you can kill him before he takes his turn, you can proceed

Yes, we are aware of this and this should be fixed on next release