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Couldn't upload the image, so here is the debug log


Game Version: 0.4.1b

OS: Windows

WARNING: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

     At: scene/gui/base_button.cpp:329

SCRIPT ERROR: calculate_target_list: Invalid call. Nonexistent function 'CalcuateTargets' in base 'Control (CombatV2Animated.gd)'.

          At: res://src/classes/AI_base.gd:67

SCRIPT ERROR: _get_weight_for_skill: Invalid get index 'magicward' (on base: 'Dictionary').

          At: res://src/classes/AI_base.gd:126

SCRIPT ERROR: _get_action: Invalid operands 'Nil' and 'int' in operator '>'.

          At: res://src/classes/AI_base.gd:149

SCRIPT ERROR: _get_target: Invalid get index 'Null' (on base: 'Dictionary').

          At: res://src/classes/AI_base.gd:158

SCRIPT ERROR: calculate_target_list: Invalid call. Nonexistent function 'CalcuateTargets' in base 'Control (CombatV2Animated.gd)'.

          At: res://src/classes/AI_base.gd:67

SCRIPT ERROR: _get_weight_for_skill: Invalid get index 'magicward' (on base: 'Dictionary').

          At: res://src/classes/AI_base.gd:126

SCRIPT ERROR: _get_action: Invalid operands 'Nil' and 'int' in operator '>'.

          At: res://src/classes/AI_base.gd:149

SCRIPT ERROR: _get_target: Invalid get index 'Null' (on base: 'Dictionary').

          At: res://src/classes/AI_base.gd:158