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Everfire - Throwing pixel spells

A topic by Tomzaw created Dec 31, 2015 Views: 2,711 Replies: 5
Viewing posts 1 to 7
(12 edits)

Hello there...

Just wanted to share a little information about my idea for a game that I plan to work on now. It will be a sidescroller pixel-art game for PC, where you play as some kind of a magical creature that uses spells to fight monsters on it's way. The story is much more complicated, but I don't want to reveal it now.


Facebook page:

https://www.facebook.com/everfirethegame


Newest GIF / screenshot:


To do list:

- Double jumping (DONE)

- Droplets (DONE)

- Running animation

- Jumping animation

- Crouching

- Player portraits

- Spell icons

- Life and mana bars

- Experience bar

- Gold / coins

- Experience points (maybe)

- Throwing spells in any direction

- Destroying monsters to little pieces after defeating them


I am deciding now, which engine to use - Unreal Engine 4 or Unity. I have already created one pixel-art game in Unity for Android, stacker kind of game (it's called Dish Stacker) and I wanted to try Unreal, but we will see, what do you guys think? Also, thinking about something innovative I can implement to it, but have no ideas for now, problaby will come up with some ideas while developing. ;)

For now I have created concept for UI, it will be very helpful to read your suggestions.

Hello Tomzaw
I think you should continue to use Unity to focus fully on your game.
Choosing another tool will cost you some time to learn it.

(1 edit)

Hi wesley, thanks for your answer, hmmm actually that's not a problem for me, I already know Unreal a bit. And I think I will end up using it eventually, because I also have future plans to make a 3D game and I probably will not acquire such visuals with Unity as with Unreal. So, it will be a good thing to me to make a simplier game with it first. :)

Edit: Hmmm, I see there is quiet huge lack of 2D platformers tutorials for UE4, so maybe will go with Unity.

(7 edits)

Hi there, I know that it's maybe not something worth showing, but I want to share progress of my game from the very beginning, so here you can see double-jumping feature. I've downloaded a placeholder sprite for main character for now (author: http://opengameart.org/content/platformer-animatio...). Other sprites are by me, these green 'spikes' have unknown purpose yet. That purple orb is currently my idea for the source of casting spells. I want spells to be thrown in any direction, so it will be hard to do it with body of main character. It would look weird.


Edit: Added sprite for main character (one frame), what do you guys think? (click for hi-res)


(2 edits) (+1)

Platform concept, I don't know which colour I will use and what kind of environment it will be. (please click on image for hi-res, because here the image is strictured horizontally).


(14 edits)

Hi guys, I was a little busy recently by searching for a regular job, but I've managed to find also some time for my own project.

I have created a facebook page:

https://www.facebook.com/everfirethegame

Changes:

- Added droplets

- Added glow to player's eyes, small spikes and tall spikes

- Added particles to small spikes

- Changed the ground, will be more detailed obviously

- The orb is now rotating. I know, not a big deal, but I just wanted to make things look more lively

Here is a new GIF (click to enlarge):


I have also painted a portrait, I want to implement player portraits to the game. I loved that thing in Icewind Dale and Baldur's Gate:

I have painted a new portrait: