I have painted a new portrait:
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Hi guys, I was a little busy recently by searching for a regular job, but I've managed to find also some time for my own project.
I have created a facebook page:
- Added droplets
- Added glow to player's eyes, small spikes and tall spikes
- Added particles to small spikes
- Changed the ground, will be more detailed obviously
- The orb is now rotating. I know, not a big deal, but I just wanted to make things look more lively
Here is a new GIF (click to enlarge):
I have also painted a portrait, I want to implement player portraits to the game. I loved that thing in Icewind Dale and Baldur's Gate:
Hi there, I know that it's maybe not something worth showing, but I want to share progress of my game from the very beginning, so here you can see double-jumping feature. I've downloaded a placeholder sprite for main character for now (author: http://opengameart.org/content/platformer-animatio...). Other sprites are by me, these green 'spikes' have unknown purpose yet. That purple orb is currently my idea for the source of casting spells. I want spells to be thrown in any direction, so it will be hard to do it with body of main character. It would look weird.
Edit: Added sprite for main character (one frame), what do you guys think? (click for hi-res)
Hi wesley, thanks for your answer, hmmm actually that's not a problem for me, I already know Unreal a bit. And I think I will end up using it eventually, because I also have future plans to make a 3D game and I probably will not acquire such visuals with Unity as with Unreal. So, it will be a good thing to me to make a simplier game with it first. :)
Edit: Hmmm, I see there is quiet huge lack of 2D platformers tutorials for UE4, so maybe will go with Unity.
Just wanted to share a little information about my idea for a game that I plan to work on now. It will be a sidescroller pixel-art game for PC, where you play as some kind of a magical creature that uses spells to fight monsters on it's way. The story is much more complicated, but I don't want to reveal it now.
Newest GIF / screenshot:
To do list:
- Double jumping (DONE)
- Droplets (DONE)
- Running animation
- Jumping animation
- Player portraits
- Spell icons
- Life and mana bars
- Experience bar
- Gold / coins
- Experience points (maybe)
- Throwing spells in any direction
- Destroying monsters to little pieces after defeating them
I am deciding now, which engine to use - Unreal Engine 4 or Unity. I have already created one pixel-art game in Unity for Android, stacker kind of game (it's called Dish Stacker) and I wanted to try Unreal, but we will see, what do you guys think? Also, thinking about something innovative I can implement to it, but have no ideas for now, problaby will come up with some ideas while developing. ;)
For now I have created concept for UI, it will be very helpful to read your suggestions.
Terranaut is a great name, but it seems a little too similar to Terraria. I think that people get irritated by all that 'cloning' thing and even though your game is not a clone, people will think what they want to. :P And great progress so far, I am a fan already. :)