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A member registered Dec 27, 2015 · View creator page →

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Hey there everyone,

just wanted to create a devlog for my android pixelart game Dish Stacker. I think that the name of my game speaks for itself :) It's about stacking a tower of dishes and watching to not throw any of them outside of the platform. You can also turn them into pieces, but that not mean you lost the game, unless any of these pieces falls from the platform.

I would love to hear some suggestions from you - what should I fix or add or remove. I want to update this thread with progress.

Download link:


or Google Play:



And here is a little new thing, just added this element on the top for scores, I didn't like that "scores" were floating randomly on the background. There was an ad banner on the top previously, but I have decided to completely remove that banner and leave only a fullscreen ad after losing. However, I didn't uploaded this version to Google Play yet, but I will soon.

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Ohh :O Now, it's there! :) And thank you for letting me know. :)

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Hello everyone! :)

Some time ago I have published a small android game on Google Play, so I thought I will write few words about it here.

Download link:


The game is called Dish Stacker, simple as that. You have to catch different kind of dishes that are popping up on the screen and put them on the shelf. Quiet hard in the beginning, but it gets simplier while playing. If you don't catch it, it will fall into pieces. You lose only when dishes fall off the shelf.

I hope you will like it! Let me know, what can be improved or fixed. :)

I have painted a new portrait:

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Hi guys, I was a little busy recently by searching for a regular job, but I've managed to find also some time for my own project.

I have created a facebook page:



- Added droplets

- Added glow to player's eyes, small spikes and tall spikes

- Added particles to small spikes

- Changed the ground, will be more detailed obviously

- The orb is now rotating. I know, not a big deal, but I just wanted to make things look more lively

Here is a new GIF (click to enlarge):

I have also painted a portrait, I want to implement player portraits to the game. I loved that thing in Icewind Dale and Baldur's Gate:

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Platform concept, I don't know which colour I will use and what kind of environment it will be. (please click on image for hi-res, because here the image is strictured horizontally).

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Hi there, I know that it's maybe not something worth showing, but I want to share progress of my game from the very beginning, so here you can see double-jumping feature. I've downloaded a placeholder sprite for main character for now (author: http://opengameart.org/content/platformer-animatio...). Other sprites are by me, these green 'spikes' have unknown purpose yet. That purple orb is currently my idea for the source of casting spells. I want spells to be thrown in any direction, so it will be hard to do it with body of main character. It would look weird.

Edit: Added sprite for main character (one frame), what do you guys think? (click for hi-res)

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Hi wesley, thanks for your answer, hmmm actually that's not a problem for me, I already know Unreal a bit. And I think I will end up using it eventually, because I also have future plans to make a 3D game and I probably will not acquire such visuals with Unity as with Unreal. So, it will be a good thing to me to make a simplier game with it first. :)

Edit: Hmmm, I see there is quiet huge lack of 2D platformers tutorials for UE4, so maybe will go with Unity.

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Hello there...

Just wanted to share a little information about my idea for a game that I plan to work on now. It will be a sidescroller pixel-art game for PC, where you play as some kind of a magical creature that uses spells to fight monsters on it's way. The story is much more complicated, but I don't want to reveal it now.

Facebook page:


Newest GIF / screenshot:

To do list:

- Double jumping (DONE)

- Droplets (DONE)

- Running animation

- Jumping animation

- Crouching

- Player portraits

- Spell icons

- Life and mana bars

- Experience bar

- Gold / coins

- Experience points (maybe)

- Throwing spells in any direction

- Destroying monsters to little pieces after defeating them

I am deciding now, which engine to use - Unreal Engine 4 or Unity. I have already created one pixel-art game in Unity for Android, stacker kind of game (it's called Dish Stacker) and I wanted to try Unreal, but we will see, what do you guys think? Also, thinking about something innovative I can implement to it, but have no ideas for now, problaby will come up with some ideas while developing. ;)

For now I have created concept for UI, it will be very helpful to read your suggestions.

Hahah, not at all, I'm actually hugely interested in this stuff. I'm currently developing a pixel-art game as well and was curious, which engine do you prefer. ;)

Great project, can't wait to play this. ;) What engine are you using - Unity, Unreal, maybe something else?

Terranaut is a great name, but it seems a little too similar to Terraria. I think that people get irritated by all that 'cloning' thing and even though your game is not a clone, people will think what they want to. :P And great progress so far, I am a fan already. :)

Everfire community · Created a new topic Any questions?

Here you can ask any questions you want about Everfire.

Everfire community · Created a new topic To do list

Here I will be updating a 'to do list' of the game Everfire.

Everfire community · Created a new topic Your suggestions

Here you can write your suggestions about any subject related to the game Everfire - plot, mechanics, shortcuts, anything... :)