Ohh :O Now, it's there! :) And thank you for letting me know. :)
Recent community posts
Hello everyone! :)
Some time ago I have published a small android game on Google Play, so I thought I will write few words about it here.
The game is called Dish Stacker, simple as that. You have to catch different kind of dishes that are popping up on the screen and put them on the shelf. Quiet hard in the beginning, but it gets simplier while playing. If you don't catch it, it will fall into pieces. You lose only when dishes fall off the shelf.
I hope you will like it! Let me know, what can be improved or fixed. :)
Hi guys, I was a little busy recently by searching for a regular job, but I've managed to find also some time for my own project.
I have created a facebook page:
- Added droplets
- Added glow to player's eyes, small spikes and tall spikes
- Added particles to small spikes
- Changed the ground, will be more detailed obviously
- The orb is now rotating. I know, not a big deal, but I just wanted to make things look more lively
Here is a new GIF (click to enlarge):
I have also painted a portrait, I want to implement player portraits to the game. I loved that thing in Icewind Dale and Baldur's Gate:
Hi there, I know that it's maybe not something worth showing, but I want to share progress of my game from the very beginning, so here you can see double-jumping feature. I've downloaded a placeholder sprite for main character for now (author: http://opengameart.org/content/platformer-animatio...). Other sprites are by me, these green 'spikes' have unknown purpose yet. That purple orb is currently my idea for the source of casting spells. I want spells to be thrown in any direction, so it will be hard to do it with body of main character. It would look weird.
Edit: Added sprite for main character (one frame), what do you guys think? (click for hi-res)
Hi wesley, thanks for your answer, hmmm actually that's not a problem for me, I already know Unreal a bit. And I think I will end up using it eventually, because I also have future plans to make a 3D game and I probably will not acquire such visuals with Unity as with Unreal. So, it will be a good thing to me to make a simplier game with it first. :)
Edit: Hmmm, I see there is quiet huge lack of 2D platformers tutorials for UE4, so maybe will go with Unity.
Just wanted to share a little information about my idea for a game that I plan to work on now. It will be a sidescroller pixel-art game for PC, where you play as some kind of a magical creature that uses spells to fight monsters on it's way. The story is much more complicated, but I don't want to reveal it now.
Newest GIF / screenshot:
To do list:
- Double jumping (DONE)
- Droplets (DONE)
- Running animation
- Jumping animation
- Player portraits
- Spell icons
- Life and mana bars
- Experience bar
- Gold / coins
- Experience points (maybe)
- Throwing spells in any direction
- Destroying monsters to little pieces after defeating them
I am deciding now, which engine to use - Unreal Engine 4 or Unity. I have already created one pixel-art game in Unity for Android, stacker kind of game (it's called Dish Stacker) and I wanted to try Unreal, but we will see, what do you guys think? Also, thinking about something innovative I can implement to it, but have no ideas for now, problaby will come up with some ideas while developing. ;)
For now I have created concept for UI, it will be very helpful to read your suggestions.
Terranaut is a great name, but it seems a little too similar to Terraria. I think that people get irritated by all that 'cloning' thing and even though your game is not a clone, people will think what they want to. :P And great progress so far, I am a fan already. :)