I've been working on a larger new feature that I couldn't push out incrementally and is taking some time. The feature is a whip that will be used for both puzzle and action purposes. I made the first prototype of it a long time ago, but getting it properly integrated into the game in a big chunk of work.
I'll soon post a new video showing some improvements in how the whip and levers look and feel. As for a new build, it will still be a little while before I have something that can be tested but let me say that I'm as eager as anyone to be able to share it with you!