I put my game on sale a few days ago. It's priced at $1. I've only had a few sales so far, but one person tipped $2.
How do I know if I've got my game priced right? I know that the payment providers take a cut, and itch.io also takes their cut, and then there's tax too, so I won't get much from a $1 sale.
I know that if I increase the price, it'll make the payment provider's cut proportionally less, but I'm also worried that charging too much will dissuade people - especially as my game isn't technically finished yet (it's got an ongoing story).
Or is $1 too cheap - like does it make it look like the game is so bad that people won't pay more? Omg this is a minefield :-D