Is there a reason gm_live would be draining so much of my fps? I tried running it with 1 live_call in an object of my game, and I was at 20fps. I thought maybe it could have been something to do with my project, so I thought I would test it in a fresh project with nothing in it other than gm_live. The debugger without a live_call active shows 9000+ frames, no surprise there. But using just the 1 default live_call in the draw event of obj_gmlive dropped it down to 800-900 frames, which is fine in an empty project, but I haven't been able to use gm_live in my current project. Is there something I'm missing or should be looking for? Game Maker runtime v2.3.1.409. Thank you!