So I have butler set up for a game I'm creating and I'm making WebGL and Windows builds.
Whenever I create a new build for WebGL and upload it via butler it works fine. But when I try to push a "windows" build then it says in the notifications that "A build for [gamename] failed to process". But if I delete the zip from the game's itch page and I repeat the exact same push, it works fine. Why could that be? Is there a way to force upload and replace the existing zip?